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Wizards of the Coast Backtracks on D&D Beyond and 2014 Content
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<blockquote data-quote="DEFCON 1" data-source="post: 9443338" data-attributes="member: 7006"><p>Well, skin off their nose in the short-term that this particular money-making decision didn't work, sure. I'll grant you that. But in the long run they will have discovered (and probably already have) that it didn't end up mattering and that they'll make their money in different ways instead. The OGL thing is already out-of-sight-out-of-mind for most of the playerbase and a lot of other companies too, so what did they really lose other than some short-term financial inroads and a handful of fan-people constantly complaining on Twitter, Reddit and some message boards?</p><p></p><p>As I said... they'll do a whole bunch of things to try and be a more profitable business, and a few of them won't work. It'll be annoying for them that those few things didn't... but they'll just pivot and move on because that's what agile companies do.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9443338, member: 7006"] Well, skin off their nose in the short-term that this particular money-making decision didn't work, sure. I'll grant you that. But in the long run they will have discovered (and probably already have) that it didn't end up mattering and that they'll make their money in different ways instead. The OGL thing is already out-of-sight-out-of-mind for most of the playerbase and a lot of other companies too, so what did they really lose other than some short-term financial inroads and a handful of fan-people constantly complaining on Twitter, Reddit and some message boards? As I said... they'll do a whole bunch of things to try and be a more profitable business, and a few of them won't work. It'll be annoying for them that those few things didn't... but they'll just pivot and move on because that's what agile companies do. [/QUOTE]
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Wizards of the Coast Backtracks on D&D Beyond and 2014 Content
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