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Wizards of the Coast Backtracks on D&D Beyond and 2014 Content
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<blockquote data-quote="Ruin Explorer" data-source="post: 9443347" data-attributes="member: 18"><p>I think the issue I'd point out is that <em>most</em> of WotC's unforced errors re: D&D aren't really in the name of a "more profitable business".</p><p></p><p>The OGL 2.0 was, and it backfired incredibly hard. But let's look at other recent-ish WotC backtracks/errors:</p><p></p><p>1) Replacing the 2014 spells/items with 2024 spells/items. This wasn't really a profitability issue at all - this is like, literally maybe a work week's work for one guy, if he was going real slow. I wouldn't be so confident except we know for a fact (confirmed by both Beyond employees and 3PPs who have put stuff on Beyond), they basically just have a more powerful version of the same interface we do for adding/modifying content. That's not a decision where profitability ever factored in. It was just idiocy.</p><p></p><p>2) Accidentally including AI art in stuff. Again, not profitability, because they'd not asked for cheapo AI art, they just got some and didn't scrutinize it enough nor impress enough upon their artists that it was a no-no. That seems to have been fixed for now though.</p><p></p><p>3) Firing everyone basically so much as looked at Larian, let alone worked with or spoke to them - so you can argue this was about Hasbro looking good for the stock market, but the reality is, they turned a potential large future profit from a BG4 which was then still being worked on into a big fat ZERO (for the foreseeable future - any BG4 is now 5+ years away dead minimum and will be regarded which skepticism by the gaming press and gamers in general unless someone truly saintly makes it - maybe Obsidian?). So profit-minded but very stupid. They didn't walk it back though, I guess because it was Hasbro not WotC at the reins.</p><p></p><p>4) The Hadozee idiocy. Again, not profitability-related unless we're talking serious penny-pinching of a perverse and incompetent kind.</p><p></p><p>EDIT - If you include MtG, I don't feel like I know enough to comment, but I think you could probably construct a better case for profitability-chasing leading to the missteps and errors there.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9443347, member: 18"] I think the issue I'd point out is that [I]most[/I] of WotC's unforced errors re: D&D aren't really in the name of a "more profitable business". The OGL 2.0 was, and it backfired incredibly hard. But let's look at other recent-ish WotC backtracks/errors: 1) Replacing the 2014 spells/items with 2024 spells/items. This wasn't really a profitability issue at all - this is like, literally maybe a work week's work for one guy, if he was going real slow. I wouldn't be so confident except we know for a fact (confirmed by both Beyond employees and 3PPs who have put stuff on Beyond), they basically just have a more powerful version of the same interface we do for adding/modifying content. That's not a decision where profitability ever factored in. It was just idiocy. 2) Accidentally including AI art in stuff. Again, not profitability, because they'd not asked for cheapo AI art, they just got some and didn't scrutinize it enough nor impress enough upon their artists that it was a no-no. That seems to have been fixed for now though. 3) Firing everyone basically so much as looked at Larian, let alone worked with or spoke to them - so you can argue this was about Hasbro looking good for the stock market, but the reality is, they turned a potential large future profit from a BG4 which was then still being worked on into a big fat ZERO (for the foreseeable future - any BG4 is now 5+ years away dead minimum and will be regarded which skepticism by the gaming press and gamers in general unless someone truly saintly makes it - maybe Obsidian?). So profit-minded but very stupid. They didn't walk it back though, I guess because it was Hasbro not WotC at the reins. 4) The Hadozee idiocy. Again, not profitability-related unless we're talking serious penny-pinching of a perverse and incompetent kind. EDIT - If you include MtG, I don't feel like I know enough to comment, but I think you could probably construct a better case for profitability-chasing leading to the missteps and errors there. [/QUOTE]
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