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Wizards of the Coast Backtracks on D&D Beyond and 2014 Content
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<blockquote data-quote="DEFCON 1" data-source="post: 9444040" data-attributes="member: 7006"><p>What if I don't? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>* fingers in ears * LA-LA-LA-LA NOT LISTENING!!!</p><p></p><p>But fair enough. Let's go through it. 50 million is all-time count for D&D, but the question was those who were affected by the OGL debacle not wanting to go to the theater, so we can't use that number for our start because most of those people had no connection to the OGL. So we would have to go with the 13.7 million "current" tabletop D&D players number to begin with since they would be the ones who'd possibly be aware of the OGL thing.</p><p></p><p>Now the question comes down to how many of these 13.7 million current D&D players were of the following...</p><p></p><ul> <li data-xf-list-type="ul">Was intending on seeing the Dungeons & Dragons movie altogether.</li> <li data-xf-list-type="ul">Knew what the OGL was.</li> <li data-xf-list-type="ul">Cared that the OGL was possibly going away and were upset about that.</li> <li data-xf-list-type="ul">Was angry enough about Wizards of the Coast stating they were going to revoke the OGL that it would inspire them to <em>not</em> go see a D&D movie made by an entirely different company in protest.</li> <li data-xf-list-type="ul">Was still mad enough even after WotC reversed their decision and kept the OGL in place that they maintained their stance on not going to the movie.</li> <li data-xf-list-type="ul">Actually did not go see the Dungeons & Dragons movie in protest of the OGL in late March of 2023, rather than just <em>saying</em> they weren't.</li> </ul><p></p><p>What does our number end up at then? How many of these 13.7 million players fall into this bucket? I don't know, but it certainly isn't 13.7 million. But I'm fairly certain no one actually knows. Even with whatever the number of people was who actually did boycott the movie... I am willing to say that in my personal, unknowledgeable opinion that for a Hollywood movie to do really well (both domestic and abroad) that it has to cross over from just being popular with the genre's fandom to being a film that <em>every</em> quadrant of the movie-going populace wishes to see. And if D&D:HAT did not become a huge box office hit, it was because most of the "non-D&D" public did not care to see it rather than a certain number of D&D players boycotting it.</p><p></p><p>Yes, it helps sustain the anger of those people who are still bent out of shape with WotC over the OGL to insinuate that the company's stupidity ruined the release of <em>Paramount Picture's</em> film... but I still do not think those people actually made any real dent. Those numbers just aren't that important when we are talking Hollywood domestic box office.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9444040, member: 7006"] What if I don't? :) * fingers in ears * LA-LA-LA-LA NOT LISTENING!!! But fair enough. Let's go through it. 50 million is all-time count for D&D, but the question was those who were affected by the OGL debacle not wanting to go to the theater, so we can't use that number for our start because most of those people had no connection to the OGL. So we would have to go with the 13.7 million "current" tabletop D&D players number to begin with since they would be the ones who'd possibly be aware of the OGL thing. Now the question comes down to how many of these 13.7 million current D&D players were of the following... [LIST] [*]Was intending on seeing the Dungeons & Dragons movie altogether. [*]Knew what the OGL was. [*]Cared that the OGL was possibly going away and were upset about that. [*]Was angry enough about Wizards of the Coast stating they were going to revoke the OGL that it would inspire them to [I]not[/I] go see a D&D movie made by an entirely different company in protest. [*]Was still mad enough even after WotC reversed their decision and kept the OGL in place that they maintained their stance on not going to the movie. [*]Actually did not go see the Dungeons & Dragons movie in protest of the OGL in late March of 2023, rather than just [I]saying[/I] they weren't. [/LIST] What does our number end up at then? How many of these 13.7 million players fall into this bucket? I don't know, but it certainly isn't 13.7 million. But I'm fairly certain no one actually knows. Even with whatever the number of people was who actually did boycott the movie... I am willing to say that in my personal, unknowledgeable opinion that for a Hollywood movie to do really well (both domestic and abroad) that it has to cross over from just being popular with the genre's fandom to being a film that [I]every[/I] quadrant of the movie-going populace wishes to see. And if D&D:HAT did not become a huge box office hit, it was because most of the "non-D&D" public did not care to see it rather than a certain number of D&D players boycotting it. Yes, it helps sustain the anger of those people who are still bent out of shape with WotC over the OGL to insinuate that the company's stupidity ruined the release of [I]Paramount Picture's[/I] film... but I still do not think those people actually made any real dent. Those numbers just aren't that important when we are talking Hollywood domestic box office. [/QUOTE]
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