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Wizards of the Coast Backtracks on D&D Beyond and 2014 Content
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<blockquote data-quote="mamba" data-source="post: 9444905" data-attributes="member: 7034611"><p>still means they missed the boat as far as what their customers wanted is concerned. You can argue that their customers have differing opinions and that is certainly true, but that is true with 5e as well and they somehow managed to not end up between two seats with it</p><p></p><p></p><p>and this is not the case now?</p><p></p><p>Yes, design by committee has its limit, esp. if WotC chooses to agree with or ignore that committee as it sees fit, but at least they actually have an idea of how popular something is now, 4e was flying blind until it hit the mountain range of encountering players.</p><p></p><p>Clearly you like 4e, I am not saying it was a bad set of rules, I am saying it was an exceedingly unpopular and divisive set of rules, and that is where the design failed. They did not understand what their customers wanted.</p></blockquote><p></p>
[QUOTE="mamba, post: 9444905, member: 7034611"] still means they missed the boat as far as what their customers wanted is concerned. You can argue that their customers have differing opinions and that is certainly true, but that is true with 5e as well and they somehow managed to not end up between two seats with it and this is not the case now? Yes, design by committee has its limit, esp. if WotC chooses to agree with or ignore that committee as it sees fit, but at least they actually have an idea of how popular something is now, 4e was flying blind until it hit the mountain range of encountering players. Clearly you like 4e, I am not saying it was a bad set of rules, I am saying it was an exceedingly unpopular and divisive set of rules, and that is where the design failed. They did not understand what their customers wanted. [/QUOTE]
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Wizards of the Coast Backtracks on D&D Beyond and 2014 Content
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