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*Dungeons & Dragons
Wizards of the Coast Head Explains Benefits to D&D Franchise Model
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<blockquote data-quote="AlViking" data-source="post: 9748355" data-attributes="member: 6906980"><p>I think it was interesting what he said about video game development "In addition, Wizards of the Coast operates a central content development team that any of its internal or external studios can draw on. The idea, he says, is to have a 'set of artists and designers that are trained up on the IP, that have a love and affection for the IP and an understanding of it, and can effectively move from one game to the next.'"</p><p></p><p>I could easily see multiple games using shared resources. As he states, that would in theory help level out the cycle of game development where you have to have a huge number of people to create a game and then they either get laid off or aren't fully utilized (or more likely during "peak" periods have no life outside of work). </p><p></p><p>Of course everything is vaporware until we see an actual game, but I also see no reason to guess at future performance based on past performance. I think BG 3 proved two things - a D&D game can make a lot of money but also that WOTC kind of blew it by not having a committed team to do follow through which apparently pissed off Larian. Doesn't mean they'll do any better but it seems like they're acknowledging the issue.</p><p></p><p>Other notes - they acknowledge that they're looking into AI but only in support of development and AI will never be the final product. I find it interesting what he said but discussing anything AI on this forum never really ends well. It also doesn't sound like there's a huge push for an MMO in the near future and if they do one they'll take a different approach.</p></blockquote><p></p>
[QUOTE="AlViking, post: 9748355, member: 6906980"] I think it was interesting what he said about video game development "In addition, Wizards of the Coast operates a central content development team that any of its internal or external studios can draw on. The idea, he says, is to have a 'set of artists and designers that are trained up on the IP, that have a love and affection for the IP and an understanding of it, and can effectively move from one game to the next.'" I could easily see multiple games using shared resources. As he states, that would in theory help level out the cycle of game development where you have to have a huge number of people to create a game and then they either get laid off or aren't fully utilized (or more likely during "peak" periods have no life outside of work). Of course everything is vaporware until we see an actual game, but I also see no reason to guess at future performance based on past performance. I think BG 3 proved two things - a D&D game can make a lot of money but also that WOTC kind of blew it by not having a committed team to do follow through which apparently pissed off Larian. Doesn't mean they'll do any better but it seems like they're acknowledging the issue. Other notes - they acknowledge that they're looking into AI but only in support of development and AI will never be the final product. I find it interesting what he said but discussing anything AI on this forum never really ends well. It also doesn't sound like there's a huge push for an MMO in the near future and if they do one they'll take a different approach. [/QUOTE]
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Wizards of the Coast Head Explains Benefits to D&D Franchise Model
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