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Wizards of the Coast Head Explains Benefits to D&D Franchise Model
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<blockquote data-quote="UngainlyTitan" data-source="post: 9753277" data-attributes="member: 28487"><p>I think that they are really only doable with some kind of AI. Draw a 2D map and the AI makes it 3d. Use some kind of natural language interface to tweak the map, perhaps add elevation. Provide the DM the ability to add custom decor (or the AI can do it).</p><p></p><p>Or something that would work at different scales. So the party is hex crawling on a map some 100 hexes square at about 4km per hex. Enter a hex and the AI determines from a table 1 to 3 things of interest but once selected it remembers any element that is fixed in the terrain (caves, streams, hill, ruins, etc), any significant creatures in the area and in the nearby hexes.</p><p>If there is a potential encounter, then at the referee's discretion the map zooms in to determine if the one or the other side evades contact and if there is an encounter give an appropriate 3d encounter map.</p></blockquote><p></p>
[QUOTE="UngainlyTitan, post: 9753277, member: 28487"] I think that they are really only doable with some kind of AI. Draw a 2D map and the AI makes it 3d. Use some kind of natural language interface to tweak the map, perhaps add elevation. Provide the DM the ability to add custom decor (or the AI can do it). Or something that would work at different scales. So the party is hex crawling on a map some 100 hexes square at about 4km per hex. Enter a hex and the AI determines from a table 1 to 3 things of interest but once selected it remembers any element that is fixed in the terrain (caves, streams, hill, ruins, etc), any significant creatures in the area and in the nearby hexes. If there is a potential encounter, then at the referee's discretion the map zooms in to determine if the one or the other side evades contact and if there is an encounter give an appropriate 3d encounter map. [/QUOTE]
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Community
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Wizards of the Coast Head Explains Benefits to D&D Franchise Model
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