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Wizards of the Coast Hiring New Lead Designer and Head of Game Ecosystem for D&D
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<blockquote data-quote="Ruin Explorer" data-source="post: 9676994" data-attributes="member: 18"><p>I think the fact that they seemingly aren't doing this is another pin on the crazy/murder wall of "6E is coming". Hiring from outside makes a lot of sense if you're really seriously reconfiguring things. </p><p></p><p>I suspect that 2024, whilst clearly selling decently by any normal standards, hasn't actually met WotC's or perhaps Hasbro's expectations, sales-wise. That's not a critique of 2024 - I don't think there's anything "wrong" with 2024 that's causing that - rather I think it's inevitable that if you merely tweak a system and do a "new edition" that's functionally equivalent to say, a Call of Cthulhu new edition, then uptake will be limited/slow. Not because people are mad or sad or in their feelings about it, just because people don't feel any real pressure to upgrade - there's little FOMO/peer-pressure, little "shiny new stuff" factor. Especially when the buy-in is significant - 3 expensive hardback core books is a bigger ask than one moderately-priced softback, and most games which do smaller editions do the latter.</p><p></p><p>Further, WotC/Hasbro's sales expectations might not ever have been reasonable re: 2024. 2014 was very lucky in that WotC had basically no sales expectations for D&D, indeed, they were close to vaulting the IP by various accounts, and this was just "Well, okay so long as the cash-flow is positive, I guess we can do it..." (whereas 4E had a specific $50m/per annum revenue expectation which it never met, it part because the digital tools necessary to achieve that weren't in place). Unreasonable sales expectations are not uncommon in the videogame sphere - I'm struggling to think which it was, but a videogame a few months back sold multiple millions of copies, got great reviews, but was still considered to "underperform" by the publisher. Other games do everything right, get good-to-great reviews, are well-liked by people who played them, but just don't sell for unclear reasons.</p><p></p><p>Anyway, they've cleared out all the 2014-2024 leadership, and they're coming in with an entirely different leadership structure here, and that doesn't happen in a corporate environment if senior management is happy with how everything is going and just wants to keep that going.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9676994, member: 18"] I think the fact that they seemingly aren't doing this is another pin on the crazy/murder wall of "6E is coming". Hiring from outside makes a lot of sense if you're really seriously reconfiguring things. I suspect that 2024, whilst clearly selling decently by any normal standards, hasn't actually met WotC's or perhaps Hasbro's expectations, sales-wise. That's not a critique of 2024 - I don't think there's anything "wrong" with 2024 that's causing that - rather I think it's inevitable that if you merely tweak a system and do a "new edition" that's functionally equivalent to say, a Call of Cthulhu new edition, then uptake will be limited/slow. Not because people are mad or sad or in their feelings about it, just because people don't feel any real pressure to upgrade - there's little FOMO/peer-pressure, little "shiny new stuff" factor. Especially when the buy-in is significant - 3 expensive hardback core books is a bigger ask than one moderately-priced softback, and most games which do smaller editions do the latter. Further, WotC/Hasbro's sales expectations might not ever have been reasonable re: 2024. 2014 was very lucky in that WotC had basically no sales expectations for D&D, indeed, they were close to vaulting the IP by various accounts, and this was just "Well, okay so long as the cash-flow is positive, I guess we can do it..." (whereas 4E had a specific $50m/per annum revenue expectation which it never met, it part because the digital tools necessary to achieve that weren't in place). Unreasonable sales expectations are not uncommon in the videogame sphere - I'm struggling to think which it was, but a videogame a few months back sold multiple millions of copies, got great reviews, but was still considered to "underperform" by the publisher. Other games do everything right, get good-to-great reviews, are well-liked by people who played them, but just don't sell for unclear reasons. Anyway, they've cleared out all the 2014-2024 leadership, and they're coming in with an entirely different leadership structure here, and that doesn't happen in a corporate environment if senior management is happy with how everything is going and just wants to keep that going. [/QUOTE]
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