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Wizards of the Coast Hiring New Lead Designer and Head of Game Ecosystem for D&D
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<blockquote data-quote="Ruin Explorer" data-source="post: 9677019" data-attributes="member: 18"><p>It is kind of funny yes, but terribly unsurprising. </p><p></p><p>As soon as 5E became obviously extremely successful, WotC seemed to wake up and immediately try and put 5E on essentially the same course as 4E, particularly with suddenly this 3D VTT (later Sigil) becoming this huge part of D&D's future (again, I remind everyone that Cynthia Williams claimed they had 250 people working on the 3D VTT at one point, and even the later figure, from when the 3D VTT/Sigil got shut down, of about 33 remaining people is larger than the number who seemed to be working on actual D&D 2024). Then of course just like 4E, the 3D VTT seemed to be developing much more slowly than expected, and then got shut down entirely. This time WotC effectively dumped what is basically an early beta (feature-complete, but very much not content complete, nor are the feature refined), to us rather than shutting it down in the background, but that was with absolute zero fanfare (whimper not a bang!).</p><p></p><p>Unfortunately (?! or not?) WotC now seems to have Big Ambitions for D&D to continue as an IP and specifically as a TTRPG (which is different from the previous later-5E goal which appeared to be more "lifestyle product"), and so we're seeing all these people leaving and major re-organisation of responsibilities (no doubt to "align" with "brand goals"). Will they turn out positively? Will 6E be great? I guess that remains to be seen.</p><p></p><p>What I will say is it doesn't - yet - look like they're trying to run the same exact script again. This isn't how you'd set things up - I personally think - if you were trying to do "3D VTT is going to be at the heart of our strategy for D&D!" again, so maybe this time it will be different (definition of madness etc.)?</p><p></p><p>If WotC are very smart re: 6E, I think they'd look for something fun and accessible like 5E is, but try and make it even more of both of those, whilst also having an eye to making it easy to adapt into videogames (5E is not bad but it's not good either, from that perspective) and work really well with VTTs. But I'm getting pretty far ahead there!</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9677019, member: 18"] It is kind of funny yes, but terribly unsurprising. As soon as 5E became obviously extremely successful, WotC seemed to wake up and immediately try and put 5E on essentially the same course as 4E, particularly with suddenly this 3D VTT (later Sigil) becoming this huge part of D&D's future (again, I remind everyone that Cynthia Williams claimed they had 250 people working on the 3D VTT at one point, and even the later figure, from when the 3D VTT/Sigil got shut down, of about 33 remaining people is larger than the number who seemed to be working on actual D&D 2024). Then of course just like 4E, the 3D VTT seemed to be developing much more slowly than expected, and then got shut down entirely. This time WotC effectively dumped what is basically an early beta (feature-complete, but very much not content complete, nor are the feature refined), to us rather than shutting it down in the background, but that was with absolute zero fanfare (whimper not a bang!). Unfortunately (?! or not?) WotC now seems to have Big Ambitions for D&D to continue as an IP and specifically as a TTRPG (which is different from the previous later-5E goal which appeared to be more "lifestyle product"), and so we're seeing all these people leaving and major re-organisation of responsibilities (no doubt to "align" with "brand goals"). Will they turn out positively? Will 6E be great? I guess that remains to be seen. What I will say is it doesn't - yet - look like they're trying to run the same exact script again. This isn't how you'd set things up - I personally think - if you were trying to do "3D VTT is going to be at the heart of our strategy for D&D!" again, so maybe this time it will be different (definition of madness etc.)? If WotC are very smart re: 6E, I think they'd look for something fun and accessible like 5E is, but try and make it even more of both of those, whilst also having an eye to making it easy to adapt into videogames (5E is not bad but it's not good either, from that perspective) and work really well with VTTs. But I'm getting pretty far ahead there! [/QUOTE]
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Wizards of the Coast Hiring New Lead Designer and Head of Game Ecosystem for D&D
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