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Wizards of the Coast Hiring New Lead Designer and Head of Game Ecosystem for D&D
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<blockquote data-quote="UngainlyTitan" data-source="post: 9677208" data-attributes="member: 28487"><p>I think that you are correct in that the "Head of Game Ecosystem" is the real lead designer and I agree that there are big plans I am not convinced that this means 6e. </p><p>The "Principal Game Designer" looks to me like managing multiple products in different niches. This could be video game, media projects, re-working D&DBeyond to be more flexible. More than that, that and other stuff I have not thought of.</p><p></p><p>From what I can tell, one of the remarkable things about 5e was the longevity in sales of the support materials. Curse of Strad, Tyranny of Dragons and so on were still selling up to the release of 2024. If 2024 succeeds in preserving this sales viability, then it has achieved a major design goal that may be more important than the actual sales of the 2024 rule books themselves.</p><p>It is probably to early to tell on this. Perhaps next year the picture will be clearer.</p><p></p><p>I also believe that D&DBeyond would have major issues in supporting a different D&D. </p><p>I also believe that D&DBeyond is not of much assistance in helping DMs run homebrewed games. Maps is a pretty good tool but campaign management is very lacking. I believe that there was not much coordination between the rules development side and D&DBeyond. I could see the "Principal Game Designer" helping to fix some of that.</p><p>I also believe that if WoTC was to really monetize the brand it will have to come from the digital, toy and collectable spaces. There is only so much that can be squeezed from the pen and paper players. They have other options.</p></blockquote><p></p>
[QUOTE="UngainlyTitan, post: 9677208, member: 28487"] I think that you are correct in that the "Head of Game Ecosystem" is the real lead designer and I agree that there are big plans I am not convinced that this means 6e. The "Principal Game Designer" looks to me like managing multiple products in different niches. This could be video game, media projects, re-working D&DBeyond to be more flexible. More than that, that and other stuff I have not thought of. From what I can tell, one of the remarkable things about 5e was the longevity in sales of the support materials. Curse of Strad, Tyranny of Dragons and so on were still selling up to the release of 2024. If 2024 succeeds in preserving this sales viability, then it has achieved a major design goal that may be more important than the actual sales of the 2024 rule books themselves. It is probably to early to tell on this. Perhaps next year the picture will be clearer. I also believe that D&DBeyond would have major issues in supporting a different D&D. I also believe that D&DBeyond is not of much assistance in helping DMs run homebrewed games. Maps is a pretty good tool but campaign management is very lacking. I believe that there was not much coordination between the rules development side and D&DBeyond. I could see the "Principal Game Designer" helping to fix some of that. I also believe that if WoTC was to really monetize the brand it will have to come from the digital, toy and collectable spaces. There is only so much that can be squeezed from the pen and paper players. They have other options. [/QUOTE]
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Wizards of the Coast Hiring New Lead Designer and Head of Game Ecosystem for D&D
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