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Wizards of the Coast Hiring New Lead Designer and Head of Game Ecosystem for D&D
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<blockquote data-quote="UngainlyTitan" data-source="post: 9677342" data-attributes="member: 28487"><p>Dunno, I like Solasta, I find BG3 more fiddly but that is just in passing, not why I responded to this post.</p><p></p><p>I tried project Sigil and got my players to try it. It did not go well. It was really not ready.</p><p>However, I partly agree with you D&D rules are difficult to automate but I also think that automation is overrated. The D&DBeyond maps works fine because the character sheet rolls the dice and sends the results to the VTT. The math is done the old fashioned way.</p><p></p><p>Sigil did not enforce rules but die rolling was fiddly.</p><p>What I found about Sigil, is that a 3d map is cluttered, the walls get in the way. 2d maps are a cleaner interface, in particularly since we have been trained to use them since pen and paper days.</p><p>3d maps are hard and very time consuming to create. That can also be true of some 2d tools. Creating a map in GIMP is a pain as are the tools in FantasyGrounds (as an example) but Dungeondraft is easy and easier again is finding a maps online and importing it into either D&DBeyonds Maps or FantasyGrounds., to use examples I am familiar with.</p></blockquote><p></p>
[QUOTE="UngainlyTitan, post: 9677342, member: 28487"] Dunno, I like Solasta, I find BG3 more fiddly but that is just in passing, not why I responded to this post. I tried project Sigil and got my players to try it. It did not go well. It was really not ready. However, I partly agree with you D&D rules are difficult to automate but I also think that automation is overrated. The D&DBeyond maps works fine because the character sheet rolls the dice and sends the results to the VTT. The math is done the old fashioned way. Sigil did not enforce rules but die rolling was fiddly. What I found about Sigil, is that a 3d map is cluttered, the walls get in the way. 2d maps are a cleaner interface, in particularly since we have been trained to use them since pen and paper days. 3d maps are hard and very time consuming to create. That can also be true of some 2d tools. Creating a map in GIMP is a pain as are the tools in FantasyGrounds (as an example) but Dungeondraft is easy and easier again is finding a maps online and importing it into either D&DBeyonds Maps or FantasyGrounds., to use examples I am familiar with. [/QUOTE]
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