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Wizards of the Coast Is Sunsetting Sigil's Active Development
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<blockquote data-quote="Christian Hoffer" data-source="post: 9616281" data-attributes="member: 6926473"><p>[ATTACH=full]400201[/ATTACH]</p><p></p><p>EN World has received confirmation that <strong>Wizards of the Coast</strong> is planning to transition <strong>Sigil</strong>, its just-released VTT, to a <strong>D&D Beyond </strong>feature with no large future development planned. Earlier this week, Wizards of the Coast laid off approximately <a href="https://www.enworld.org/threads/90-of-d-d%E2%80%99s-project-sigil-team-laid-off.712430/" target="_blank">30 staff members</a> tied to the development of Sigil, a new D&D-focused VTT system. Ahead of the layoff, Dan Rawson, senior vice president of Dungeons & Dragons, sent out an internal email confirming that the project was essentially being shuttered. <a href="https://www.rascal.news/wizards-of-the-coast-shutters-sigil-virtual-tabletop-project-lays-off-30-staff/" target="_blank">Rascal</a> was the first to report the news and EN World was able to independently confirm the accuracy of their report. </p><p></p><p>The email can be read below: </p><p></p><p>[callout]</p><p>Dear Team, I want to share an important update regarding Sigil. After several months of alpha testing, we’ve concluded that our aspirations for Sigil as a larger, standalone game with a distinct monetization path will not be realized. As such, we cannot maintain a large development effort and most of the Sigil team will be separated from the company this week. We are, however, proud of what the Sigil team has developed and want to make sure that fans and players on DDB can use it. To that end, we will transition Sigil to a DDB feature. We will maintain a small team to sustain Sigil and release products already developed at no additional cost to users. To those moving on as a result of this decision, we will provide robust support, including severance packages, 2024 bonus, career placement services, and internal opportunities where possible.</p><p></p><p>I want to take a moment to praise the entire Sigil team for their incredible work to deliver this product to our community. One of the things I’m most proud of here at D&D is our strong sense of purpose. We aim to honor our current players while ensuring D&D continues to build connections and bring joy to future generations. And that’s what the Sigil team was doing. Although we haven’t fully realized our vision for Sigil to scale, the team should be proud of their achievements.”[/callout]</p><p></p><p>A full breakdown of Sigil's tumultous development <a href="https://www.enworld.org/threads/has-wizards-of-the-coast-given-up-on-sigil.712434/" target="_blank">can be found here</a>. Rascal has several additional details about recent events that led to Sigil's early demise.</p></blockquote><p></p>
[QUOTE="Christian Hoffer, post: 9616281, member: 6926473"] [ATTACH type="full" size="1400x700"]400201[/ATTACH] EN World has received confirmation that [B]Wizards of the Coast[/B] is planning to transition [B]Sigil[/B], its just-released VTT, to a [B]D&D Beyond [/B]feature with no large future development planned. Earlier this week, Wizards of the Coast laid off approximately [URL='https://www.enworld.org/threads/90-of-d-d%E2%80%99s-project-sigil-team-laid-off.712430/']30 staff members[/URL] tied to the development of Sigil, a new D&D-focused VTT system. Ahead of the layoff, Dan Rawson, senior vice president of Dungeons & Dragons, sent out an internal email confirming that the project was essentially being shuttered. [URL='https://www.rascal.news/wizards-of-the-coast-shutters-sigil-virtual-tabletop-project-lays-off-30-staff/']Rascal[/URL] was the first to report the news and EN World was able to independently confirm the accuracy of their report. The email can be read below: [callout] Dear Team, I want to share an important update regarding Sigil. After several months of alpha testing, we’ve concluded that our aspirations for Sigil as a larger, standalone game with a distinct monetization path will not be realized. As such, we cannot maintain a large development effort and most of the Sigil team will be separated from the company this week. We are, however, proud of what the Sigil team has developed and want to make sure that fans and players on DDB can use it. To that end, we will transition Sigil to a DDB feature. We will maintain a small team to sustain Sigil and release products already developed at no additional cost to users. To those moving on as a result of this decision, we will provide robust support, including severance packages, 2024 bonus, career placement services, and internal opportunities where possible. I want to take a moment to praise the entire Sigil team for their incredible work to deliver this product to our community. One of the things I’m most proud of here at D&D is our strong sense of purpose. We aim to honor our current players while ensuring D&D continues to build connections and bring joy to future generations. And that’s what the Sigil team was doing. Although we haven’t fully realized our vision for Sigil to scale, the team should be proud of their achievements.”[/callout] A full breakdown of Sigil's tumultous development [URL='https://www.enworld.org/threads/has-wizards-of-the-coast-given-up-on-sigil.712434/']can be found here[/URL]. Rascal has several additional details about recent events that led to Sigil's early demise. [/QUOTE]
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