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Wizards of the Coast Is Sunsetting Sigil's Active Development
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<blockquote data-quote="Stormonu" data-source="post: 9616507" data-attributes="member: 52734"><p>I agree with [USER=725]@Cergorach[/USER] in that if you don't take a chance, you'll never know if it could be done or will be a success. I do think that there were red flags on who would adopt it and there should have been more investigation there before dumping loads of money into the project - if the customer base isn't there, you'd either better find a way to create it have a plan to entice those who don't know they need it yet ... and I don't think they did a good job of either.</p><p></p><p>As I recall, you had to have a Master Tier account to use it in the first place - if that's the case while they were getting it put together they should have given anyone with an Beyond account at least a shot at trying it out and have the "good stuff" at the paid tiers - get people used to and dependent on it, <em>then</em> go after their money.</p><p></p><p>On the development side, I'm assuming their biggest issue was probably performance - getting even something like 2D maps on Roll20 with semi-complex or populated maps taxes most computers; 3d animation with some folk's potato PCs or phones has to be a nightmare to manage/troubleshoot. This would be something I'd be looking at running from a remote server that just sends the screen picture to the clients (basically, streaming the output) and server farms aren't cheap to maintain.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 9616507, member: 52734"] I agree with [USER=725]@Cergorach[/USER] in that if you don't take a chance, you'll never know if it could be done or will be a success. I do think that there were red flags on who would adopt it and there should have been more investigation there before dumping loads of money into the project - if the customer base isn't there, you'd either better find a way to create it have a plan to entice those who don't know they need it yet ... and I don't think they did a good job of either. As I recall, you had to have a Master Tier account to use it in the first place - if that's the case while they were getting it put together they should have given anyone with an Beyond account at least a shot at trying it out and have the "good stuff" at the paid tiers - get people used to and dependent on it, [I]then[/I] go after their money. On the development side, I'm assuming their biggest issue was probably performance - getting even something like 2D maps on Roll20 with semi-complex or populated maps taxes most computers; 3d animation with some folk's potato PCs or phones has to be a nightmare to manage/troubleshoot. This would be something I'd be looking at running from a remote server that just sends the screen picture to the clients (basically, streaming the output) and server farms aren't cheap to maintain. [/QUOTE]
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Wizards of the Coast Is Sunsetting Sigil's Active Development
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