Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Wizards of the Coast Is Sunsetting Sigil's Active Development
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cergorach" data-source="post: 9616968" data-attributes="member: 725"><p>Yes, many phones are way more powerful then a 15 year old console at this point. But you need to realize that the Xbox 360 ran at ~720p, sometimes much lower, sometimes a little higher. These days that's not workable for a VTT that's often played on 1080p at a minimum. Something like a Steam Deck gets away with running at 800p (or less), but that's because it's a handheld on a 7" screen. Not something you would run a VTT on...</p><p></p><p>And yes, they could have created something on par with Neverwinter Nights 2, but that would also have bored into the ground by the other part of the VTT audience as having 20 year old 3d graphics, and for a company like WotC/Hasbro, rightly so. The issue isn't using UE5, it's that they didn't prioritize low end optimization and scalability. Nor multiplatform deployment. If people could play it on their 5 year old iPad (and Android equivalent) without issue, adoption would be far higher, same goes for MacOS.</p><p></p><p>From my perspective they rushed the release and with good reason, they were up on the chopping block, and some might have seen that on the horizon.</p><p></p><p></p><p></p><p>When this started Larian was working on BG3, with no idea it would be such a commercial success. After Larian finished BG3 they wanted to move on from WotC/Hasbro IP and do their own thing. So not really an option...</p><p></p><p></p><p>They still have those three pillars, just not in house. They have licensing deals in place with Roll20, Foundry, Fantasy Grounds, and possibly others (?). So VTT is not one massive WotC pillar, but multiple smaller pillars. It wouldn't surprise me at all if when Talespire comes out of Early Access, they might also try and get a D&D license for official content.</p><p></p><p></p><p>You need to understand how nice licensing is, it's essentially free money. No investment of time and resources needed and when a project fails, that cost of failure is borne by someone else. The only thing that's needed is some form of licensing team as the only overhead. And while no single licensed project might be as profitable as BG3, all those smaller projects do add up.</p></blockquote><p></p>
[QUOTE="Cergorach, post: 9616968, member: 725"] Yes, many phones are way more powerful then a 15 year old console at this point. But you need to realize that the Xbox 360 ran at ~720p, sometimes much lower, sometimes a little higher. These days that's not workable for a VTT that's often played on 1080p at a minimum. Something like a Steam Deck gets away with running at 800p (or less), but that's because it's a handheld on a 7" screen. Not something you would run a VTT on... And yes, they could have created something on par with Neverwinter Nights 2, but that would also have bored into the ground by the other part of the VTT audience as having 20 year old 3d graphics, and for a company like WotC/Hasbro, rightly so. The issue isn't using UE5, it's that they didn't prioritize low end optimization and scalability. Nor multiplatform deployment. If people could play it on their 5 year old iPad (and Android equivalent) without issue, adoption would be far higher, same goes for MacOS. From my perspective they rushed the release and with good reason, they were up on the chopping block, and some might have seen that on the horizon. When this started Larian was working on BG3, with no idea it would be such a commercial success. After Larian finished BG3 they wanted to move on from WotC/Hasbro IP and do their own thing. So not really an option... They still have those three pillars, just not in house. They have licensing deals in place with Roll20, Foundry, Fantasy Grounds, and possibly others (?). So VTT is not one massive WotC pillar, but multiple smaller pillars. It wouldn't surprise me at all if when Talespire comes out of Early Access, they might also try and get a D&D license for official content. You need to understand how nice licensing is, it's essentially free money. No investment of time and resources needed and when a project fails, that cost of failure is borne by someone else. The only thing that's needed is some form of licensing team as the only overhead. And while no single licensed project might be as profitable as BG3, all those smaller projects do add up. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Wizards of the Coast Is Sunsetting Sigil's Active Development
Top