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Wizards of the Coast Is Sunsetting Sigil's Active Development
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<blockquote data-quote="tetrasodium" data-source="post: 9617679" data-attributes="member: 93670"><p>I think that the shift your post goes through from the bit about games workshop licencing through wotc's settings and such nicely shows why there's such a stark difference between the two. Im not sure if GW has multiple settings beyond wh40k & wh40k fantasy, but they have a clear and obvious theme that runs through it deeply enough to seamlessly feel in play. Wotc <em>HAD</em> settings with clear themes (ravenloft dark sun eberron & maybe dragonlance <em>if</em> you get into it enough), except they have spent most of the last few decades trying to shove them under the rug or water down what made them distinctive with little more than FR loredump compatibility∆ that clashed with the settings themselves. Then 5e came along and designed against anything but kitchen sink generic fantasy with an unhealthy level of FR's lore welded to every nook and cranny.</p><p></p><p>The '24 ruleset & mm does a better job of not overloading with FR but too many of the mechanics clash with the themes and tones of wotc's distinctive settings and almost require a setting book plus a rule book that rewrites the rules into a new version compatible with the setting</p><p></p><p>∆ it's my understanding that points of light started as an FR expansion continent someone at wotc out together on a whim that was just too big to be anything but it's own setting</p><p></p><p>Nobody needs to license "generic fantasy" (as anime nicely proves) and the distinctive stuff is treated like lovecraft's cat.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9617679, member: 93670"] I think that the shift your post goes through from the bit about games workshop licencing through wotc's settings and such nicely shows why there's such a stark difference between the two. Im not sure if GW has multiple settings beyond wh40k & wh40k fantasy, but they have a clear and obvious theme that runs through it deeply enough to seamlessly feel in play. Wotc [I]HAD[/I] settings with clear themes (ravenloft dark sun eberron & maybe dragonlance [I]if[/I] you get into it enough), except they have spent most of the last few decades trying to shove them under the rug or water down what made them distinctive with little more than FR loredump compatibility∆ that clashed with the settings themselves. Then 5e came along and designed against anything but kitchen sink generic fantasy with an unhealthy level of FR's lore welded to every nook and cranny. The '24 ruleset & mm does a better job of not overloading with FR but too many of the mechanics clash with the themes and tones of wotc's distinctive settings and almost require a setting book plus a rule book that rewrites the rules into a new version compatible with the setting ∆ it's my understanding that points of light started as an FR expansion continent someone at wotc out together on a whim that was just too big to be anything but it's own setting Nobody needs to license "generic fantasy" (as anime nicely proves) and the distinctive stuff is treated like lovecraft's cat. [/QUOTE]
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Wizards of the Coast Is Sunsetting Sigil's Active Development
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