Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Wizards of the Coast Is Sunsetting Sigil's Active Development
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Clint_L" data-source="post: 9617853" data-attributes="member: 7035894"><p>Because nobody outside of extreme D&D fandom knows anything about the Yawning Portal. What I wrote about Drizz't goes ten times over for the Yawning Portal. I agree that locations are much harder to monetize than characters, but D&D doesn't really have either, not at a scale that matters. And it's designed in such a way that it probably never will. Few people play D&D to play as Drizz't or visit the YP; even most D&D players have no idea what those are. D&D's brand recognition is weird: it's now pervasive enough that most folks know it's a game, they aren't freaking out about Satan anymore, and it's something that nerdy people do with dice. It's more a floating concept than a concrete thing or set of things that you can easily hang a film franchise on.</p><p></p><p>As for there being big money in a VTT...doubtful. Where is it? Where are we seeing the burning interest? This forum is about as hardcore as it gets, when it comes to D&D and TTRPGS, and are we seeing a ton of folks clamouring for a 3dVTT? If you start a thread on tabletop options, you will get more folks swearing by theatre of the mind and Chessex mats. People like me who go in hard for physical terrain are a distinct minority.</p><p></p><p>To me, a 3d VTT looks a lot like Dwarven Forge (and I'm a big fan and supporter of Dwarven Forge). You've got your hardcore enthusiasts, and that's enough to support a small business. But is this really a widespread desire? Evidently not: DF Kickstarters draw a few thousand supporters, which is enough to keep DF going and satisfy people like me. Similarly, Foundry has its enthusiasts, but folks are not exactly beating down their door, and WotC pretty clearly have tested the waters for a 3d VTT and seen the reaction is "meh...could take it or leave it." It's possible, of course, that that could change with just the right offering and WotC just failed in execution, but where's the evidence that even an ideal 3d VTT has huge uptake potential? So WotC are left with the option of continuing to invest a ton of money in a product that, even if perfected, probably doesn't have a huge market, or letting go of their sunk cost and moving on.</p><p></p><p>Sigil failed because there isn't enough demand to justify continuing to sink money into it. Maps has succeeded because it does the basics really well, takes minutes to learn, and is cheap. A 3d VTT is always going to be more complex, and a lot more expensive, and evidently most folks aren't too fussed about needing one.</p></blockquote><p></p>
[QUOTE="Clint_L, post: 9617853, member: 7035894"] Because nobody outside of extreme D&D fandom knows anything about the Yawning Portal. What I wrote about Drizz't goes ten times over for the Yawning Portal. I agree that locations are much harder to monetize than characters, but D&D doesn't really have either, not at a scale that matters. And it's designed in such a way that it probably never will. Few people play D&D to play as Drizz't or visit the YP; even most D&D players have no idea what those are. D&D's brand recognition is weird: it's now pervasive enough that most folks know it's a game, they aren't freaking out about Satan anymore, and it's something that nerdy people do with dice. It's more a floating concept than a concrete thing or set of things that you can easily hang a film franchise on. As for there being big money in a VTT...doubtful. Where is it? Where are we seeing the burning interest? This forum is about as hardcore as it gets, when it comes to D&D and TTRPGS, and are we seeing a ton of folks clamouring for a 3dVTT? If you start a thread on tabletop options, you will get more folks swearing by theatre of the mind and Chessex mats. People like me who go in hard for physical terrain are a distinct minority. To me, a 3d VTT looks a lot like Dwarven Forge (and I'm a big fan and supporter of Dwarven Forge). You've got your hardcore enthusiasts, and that's enough to support a small business. But is this really a widespread desire? Evidently not: DF Kickstarters draw a few thousand supporters, which is enough to keep DF going and satisfy people like me. Similarly, Foundry has its enthusiasts, but folks are not exactly beating down their door, and WotC pretty clearly have tested the waters for a 3d VTT and seen the reaction is "meh...could take it or leave it." It's possible, of course, that that could change with just the right offering and WotC just failed in execution, but where's the evidence that even an ideal 3d VTT has huge uptake potential? So WotC are left with the option of continuing to invest a ton of money in a product that, even if perfected, probably doesn't have a huge market, or letting go of their sunk cost and moving on. Sigil failed because there isn't enough demand to justify continuing to sink money into it. Maps has succeeded because it does the basics really well, takes minutes to learn, and is cheap. A 3d VTT is always going to be more complex, and a lot more expensive, and evidently most folks aren't too fussed about needing one. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Wizards of the Coast Is Sunsetting Sigil's Active Development
Top