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Wizards of the Coast Is Sunsetting Sigil's Active Development
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<blockquote data-quote="kayakingpoodle" data-source="post: 9624207" data-attributes="member: 6988762"><p>It is great it works for you, however my groups do not use the new rules, and most games are with players that have never played D&D before.</p><p></p><p>For us, trying to get the new players onboard and playing we have found that starting a a new player on DDB may save a a few minutes over manually generating a PC on paper, but the benefits reaped from taking that time in a session 0 completely overshadow the insights gained during play. This also pays dividends if they continue to play past a session or 3.</p><p></p><p>We found this to be true before the 24 rules we out, and we do continue to use DDB mostly due to sunk costs, since the new rules have been added on DDB it has only gotten worse at our tables. There was a time especially for one shots DDB was king, but as the site ages the usefulness has diminished to the point it is not a time-saving tool, but a time wasting tool in our games compared to spending a little more time with a new user at session 0 than spending almost the same time teaching them how DDB works at character generation. That little bit translates to players learning how to play their character better, which leads to an overall better experience at the table than DDB is able to give . By that I mean telling someone to swipe look and click or long press never seems to go away for most new players, while helping them generate a character on paper seems (at our tables) seem to get a lot of the basics of playing the same character across in a session or 2.</p><p></p><p>For experienced players especially those that have been using DDB for a few years this is not the case, but many of those experienced players have said they enjoy a game without DDB better than with. That is not to say we don't use it for things like character level planning and double checking our manually generated characters, but when playing at the table DDB has been shown to detract more than it adds to our games.</p><p></p><p>TLDR: DDB for our groups is a crutch that causes more issues than it saves us time when getting new players into the game.</p></blockquote><p></p>
[QUOTE="kayakingpoodle, post: 9624207, member: 6988762"] It is great it works for you, however my groups do not use the new rules, and most games are with players that have never played D&D before. For us, trying to get the new players onboard and playing we have found that starting a a new player on DDB may save a a few minutes over manually generating a PC on paper, but the benefits reaped from taking that time in a session 0 completely overshadow the insights gained during play. This also pays dividends if they continue to play past a session or 3. We found this to be true before the 24 rules we out, and we do continue to use DDB mostly due to sunk costs, since the new rules have been added on DDB it has only gotten worse at our tables. There was a time especially for one shots DDB was king, but as the site ages the usefulness has diminished to the point it is not a time-saving tool, but a time wasting tool in our games compared to spending a little more time with a new user at session 0 than spending almost the same time teaching them how DDB works at character generation. That little bit translates to players learning how to play their character better, which leads to an overall better experience at the table than DDB is able to give . By that I mean telling someone to swipe look and click or long press never seems to go away for most new players, while helping them generate a character on paper seems (at our tables) seem to get a lot of the basics of playing the same character across in a session or 2. For experienced players especially those that have been using DDB for a few years this is not the case, but many of those experienced players have said they enjoy a game without DDB better than with. That is not to say we don't use it for things like character level planning and double checking our manually generated characters, but when playing at the table DDB has been shown to detract more than it adds to our games. TLDR: DDB for our groups is a crutch that causes more issues than it saves us time when getting new players into the game. [/QUOTE]
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