Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Wizards of the Coast promises to release more “CRPGs that are going to be as serious as BG3” without Larian
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ruin Explorer" data-source="post: 9681263" data-attributes="member: 18"><p>You are assuming that.</p><p></p><p><a href="https://www.mobygames.com/person/8091/john-hight/credits/" target="_blank">John Hight</a> might mean that. He's been involved with CRPGs before. But he's also been an executive producer for over 30 years (a role which can be close to or very distant from production, more commonly the latter with videogames), so it's also entirely possible he's just out-of-touch and doesn't understand what made BG3 successful, and thinks is it is a "serious" game when it definitely isn't most of the time.</p><p></p><p>Being real, I don't believe him re: WotC making "serious" AAA CRPGs in either sense. I don't think WotC has it in them to stick through the development period of a "serious" AAA CRPG. To build a serious CRPG WotC would need the following:</p><p></p><p>1) An engine</p><p></p><p>And not just an off-the-shelf engine, because they have to build a CRPG within an off-the-shelf engine. This isn't easy to do. It especially isn't easy to do what Larian did, which is to have an engine that has individual objects you can mess with, rather than basically fixed "scenery". They developed that over three games, refining it each time.</p><p></p><p>2) People who can design gameplay well for a CRPG. </p><p></p><p>The big issue here is they need to be able to judge this successfully, and how are they going to do that? It's really hard if you haven't been making CRPGs with people for ages. Again, Larian (and for that matter Obsidian) had teams that gradually worked on larger project over many years.</p><p></p><p>3) Good writers. </p><p></p><p>This is incredibly challenging, and there's absolutely no easy way to do it. You can't just hire people "off the shelf". People who have written good games are not necessarily all-round good writers nor team players (I'm not going to name names but there's a certain videogame writer who is basically unemployable except as an "additional writing" contractor, despite a stellar early career, because he's 100% not a team player, he's a diva). There's a real "too many chefs" syndrome here. I know keep going back to Larian, but they must have used exquisite judgement and experience because the two people they hired to LEAD BG3's writing, who lead it incredibly successfully, had ZERO experience writing videogames, and indeed one of them had nearly-zero experience writing fiction (but her massive influence on the story of BG3 is clear - she basically studied identity and trauma from an artistic and philosophical perspective - and what are two of the main themes of BG3? Identity and trauma and how they interact!). I don't believe for a second someone just coming in and hiring a team is going to manage something like that, unless it's by sheer luck! Plus you need strong leadership and vision with the writing to keep everyone on the same page.</p><p></p><p>4) Time and money!</p><p></p><p>This is a big one! Time is money, money is time with videogame development. To develop a "serious" AAA CRPG, you're going to need 200-400 people. You're going to need them for at least 4 years. A rule of thumb is that an employee in a company like this costs you $100k US/year, on average (thats costs the company which is not the same as their salary). So let's say 200 employees for 4 years.</p><p></p><p>That's $80m, which, yeah is towards the bottom end of AAA spending these days.</p><p></p><p>Does WotC have the balls to invest $80m in a game? Maybe, but I'm skeptical that they will. And that's pretty much the minimum. More realistic would be 300 people for 5 years. $150m - which is more like what BG3 seems to have cost - and BG3 actually had cheaper employees than $100k per person because they used people in the EU, not the US.</p><p></p><p>I think it's much more likely we'll see WotC blow some tens of millions on attempting to form AAA videogame teams, and as soon as one of them flops, Hasbro/WotC will just try and sell off the videogames division entirely. Or just fire them.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9681263, member: 18"] You are assuming that. [URL='https://www.mobygames.com/person/8091/john-hight/credits/']John Hight[/URL] might mean that. He's been involved with CRPGs before. But he's also been an executive producer for over 30 years (a role which can be close to or very distant from production, more commonly the latter with videogames), so it's also entirely possible he's just out-of-touch and doesn't understand what made BG3 successful, and thinks is it is a "serious" game when it definitely isn't most of the time. Being real, I don't believe him re: WotC making "serious" AAA CRPGs in either sense. I don't think WotC has it in them to stick through the development period of a "serious" AAA CRPG. To build a serious CRPG WotC would need the following: 1) An engine And not just an off-the-shelf engine, because they have to build a CRPG within an off-the-shelf engine. This isn't easy to do. It especially isn't easy to do what Larian did, which is to have an engine that has individual objects you can mess with, rather than basically fixed "scenery". They developed that over three games, refining it each time. 2) People who can design gameplay well for a CRPG. The big issue here is they need to be able to judge this successfully, and how are they going to do that? It's really hard if you haven't been making CRPGs with people for ages. Again, Larian (and for that matter Obsidian) had teams that gradually worked on larger project over many years. 3) Good writers. This is incredibly challenging, and there's absolutely no easy way to do it. You can't just hire people "off the shelf". People who have written good games are not necessarily all-round good writers nor team players (I'm not going to name names but there's a certain videogame writer who is basically unemployable except as an "additional writing" contractor, despite a stellar early career, because he's 100% not a team player, he's a diva). There's a real "too many chefs" syndrome here. I know keep going back to Larian, but they must have used exquisite judgement and experience because the two people they hired to LEAD BG3's writing, who lead it incredibly successfully, had ZERO experience writing videogames, and indeed one of them had nearly-zero experience writing fiction (but her massive influence on the story of BG3 is clear - she basically studied identity and trauma from an artistic and philosophical perspective - and what are two of the main themes of BG3? Identity and trauma and how they interact!). I don't believe for a second someone just coming in and hiring a team is going to manage something like that, unless it's by sheer luck! Plus you need strong leadership and vision with the writing to keep everyone on the same page. 4) Time and money! This is a big one! Time is money, money is time with videogame development. To develop a "serious" AAA CRPG, you're going to need 200-400 people. You're going to need them for at least 4 years. A rule of thumb is that an employee in a company like this costs you $100k US/year, on average (thats costs the company which is not the same as their salary). So let's say 200 employees for 4 years. That's $80m, which, yeah is towards the bottom end of AAA spending these days. Does WotC have the balls to invest $80m in a game? Maybe, but I'm skeptical that they will. And that's pretty much the minimum. More realistic would be 300 people for 5 years. $150m - which is more like what BG3 seems to have cost - and BG3 actually had cheaper employees than $100k per person because they used people in the EU, not the US. I think it's much more likely we'll see WotC blow some tens of millions on attempting to form AAA videogame teams, and as soon as one of them flops, Hasbro/WotC will just try and sell off the videogames division entirely. Or just fire them. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Wizards of the Coast promises to release more “CRPGs that are going to be as serious as BG3” without Larian
Top