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Wizards of the Coast promises to release more “CRPGs that are going to be as serious as BG3” without Larian
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<blockquote data-quote="Ruin Explorer" data-source="post: 9681294" data-attributes="member: 18"><p>Nah, you can.</p><p></p><p>C.f. Witcher 3 and Cyberpunk 2077. Both are "generational games". Sure, they released 2077 too early trying to get it on old-gen consoles, horrible mistake, but they made up for it, and Cyberpunk 2077 2.0 + the DLC is probably the best RPG of this generation - yeah better than BG3 in terms of writing and ideas (though obviously it's totally fair to not enjoy the gameplay of 2077 or BG3 or w/e - both a very well-written). I don't doubt Witcher 4 and Cyberpunk 2 (its current working title) will be similarly incredible. Nor do I doubt Elden Ring 2 or whatever full-length AAA Miyazaki at FromSoft does next will be "generational".</p><p></p><p>If Larian's "Excalibur" game they're working on is another full-size AAA CRPG, which it increasingly sounds like it is, I don't doubt it'll be quite comparable to BG3 in terms of quality of writing. Gameplay? I worry, because Swen is an eejit (I say this with love) who genuinely thinks DOS2 had better gameplay than BG3 (he literally said it). He's wrong - terribly wrong - and that the only thing I could foresee holding back Larian's "Excalibur" really.</p><p></p><p>(Original Larian said they were working on three smaller games - that seems to have changed - it sounds like almost all of them are working on "Excalibur" now.)</p><p></p><p>Bioware also dropped multiple "generational" RPGs in a row, and only when EA mandated them to make more money annually and they foolishly decided to make a GaaS game did things go wrong.</p><p></p><p>Indeed, the fallout of GaaS is why DAV was bad:</p><p></p><p>[URL unfurl="true"]https://www.bloomberg.com/news/articles/2025-06-11/inside-the-dragon-age-debacle-that-gutted-ea-s-bioware-studio?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc0OTY0ODYyOCwiZXhwIjoxNzUwMjUzNDI4LCJhcnRpY2xlSWQiOiJTWFAxSUZUMVVNMFcwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.0D0urTjRUJqH0oOP38TpvlX4HOdjPQ-V_tc8l2kNFWg&leadSource=reddit_wall[/URL]</p><p></p><p>TLDR: Bioware designed DA4 as a single-player game for years then, got told "Nope, you've got to make a GaaS game, and also, change the tone so it's like MCU!", so tore up what they'd done and worked on that for years, then got told "Oh hell, GaaS games are dying left and right, you gotta make it single player! Also fix the tone, MCU-tone is so over!", so attempted to do that, but had limited success.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9681294, member: 18"] Nah, you can. C.f. Witcher 3 and Cyberpunk 2077. Both are "generational games". Sure, they released 2077 too early trying to get it on old-gen consoles, horrible mistake, but they made up for it, and Cyberpunk 2077 2.0 + the DLC is probably the best RPG of this generation - yeah better than BG3 in terms of writing and ideas (though obviously it's totally fair to not enjoy the gameplay of 2077 or BG3 or w/e - both a very well-written). I don't doubt Witcher 4 and Cyberpunk 2 (its current working title) will be similarly incredible. Nor do I doubt Elden Ring 2 or whatever full-length AAA Miyazaki at FromSoft does next will be "generational". If Larian's "Excalibur" game they're working on is another full-size AAA CRPG, which it increasingly sounds like it is, I don't doubt it'll be quite comparable to BG3 in terms of quality of writing. Gameplay? I worry, because Swen is an eejit (I say this with love) who genuinely thinks DOS2 had better gameplay than BG3 (he literally said it). He's wrong - terribly wrong - and that the only thing I could foresee holding back Larian's "Excalibur" really. (Original Larian said they were working on three smaller games - that seems to have changed - it sounds like almost all of them are working on "Excalibur" now.) Bioware also dropped multiple "generational" RPGs in a row, and only when EA mandated them to make more money annually and they foolishly decided to make a GaaS game did things go wrong. Indeed, the fallout of GaaS is why DAV was bad: [URL unfurl="true"]https://www.bloomberg.com/news/articles/2025-06-11/inside-the-dragon-age-debacle-that-gutted-ea-s-bioware-studio?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc0OTY0ODYyOCwiZXhwIjoxNzUwMjUzNDI4LCJhcnRpY2xlSWQiOiJTWFAxSUZUMVVNMFcwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.0D0urTjRUJqH0oOP38TpvlX4HOdjPQ-V_tc8l2kNFWg&leadSource=reddit_wall[/URL] TLDR: Bioware designed DA4 as a single-player game for years then, got told "Nope, you've got to make a GaaS game, and also, change the tone so it's like MCU!", so tore up what they'd done and worked on that for years, then got told "Oh hell, GaaS games are dying left and right, you gotta make it single player! Also fix the tone, MCU-tone is so over!", so attempted to do that, but had limited success. [/QUOTE]
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