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Wizards of the Coast promises to release more “CRPGs that are going to be as serious as BG3” without Larian
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<blockquote data-quote="Dausuul" data-source="post: 9681629" data-attributes="member: 58197"><p>They did find a team that worked. It was called Larian Studios. Then WotC laid off most of the folks who built and maintained that relationship, and that was that.</p><p></p><p>I wish WotC would quit trying to be a software company. They're a <em>terrible</em> software company. They have produced an endless series of flops, failures, and barely functional tools. Looking at the last few years, we've had Dark Alliance (went over like a lead balloon), the Sigil VTT (staggered along into alpha development, then got dumped into DDB and left for dead), and the DDB rollout of 2024E (still crawling with bugs halfway through 2025).</p><p></p><p>The only decent digital products I know of that WotC created in-house were the first iteration of the 4E character builder (which they then withdrew so they could chase more online dollars), and M:tG Arena.</p><p></p><p>A sensible company would see the success of BG3 and make it the model for future D&D video games: Find a talented outside studio, offer them a license and a long leash, and wait to see what they come up with. If they flop, move on to the next studio. If they knock it out of the park, collect your licensing fees and start cross-marketing the hell out of it. And the team that picked Larian and ran things on the WotC side would have been called in to be personally thanked by the CEO, given big raises, and sent back out to do it again -- not canned in a round of random layoffs.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 9681629, member: 58197"] They did find a team that worked. It was called Larian Studios. Then WotC laid off most of the folks who built and maintained that relationship, and that was that. I wish WotC would quit trying to be a software company. They're a [I]terrible[/I] software company. They have produced an endless series of flops, failures, and barely functional tools. Looking at the last few years, we've had Dark Alliance (went over like a lead balloon), the Sigil VTT (staggered along into alpha development, then got dumped into DDB and left for dead), and the DDB rollout of 2024E (still crawling with bugs halfway through 2025). The only decent digital products I know of that WotC created in-house were the first iteration of the 4E character builder (which they then withdrew so they could chase more online dollars), and M:tG Arena. A sensible company would see the success of BG3 and make it the model for future D&D video games: Find a talented outside studio, offer them a license and a long leash, and wait to see what they come up with. If they flop, move on to the next studio. If they knock it out of the park, collect your licensing fees and start cross-marketing the hell out of it. And the team that picked Larian and ran things on the WotC side would have been called in to be personally thanked by the CEO, given big raises, and sent back out to do it again -- not canned in a round of random layoffs. [/QUOTE]
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Wizards of the Coast promises to release more “CRPGs that are going to be as serious as BG3” without Larian
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