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Wizards of the Coast Re-Registers Dark Sun With USPTO
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<blockquote data-quote="LuisCarlos17f" data-source="post: 9796186" data-attributes="member: 6802378"><p>How can I give my opinion without causing problems? Because sometimes I think I've said something right according to my conscience, but someone is upset by my comment.</p><p></p><p>I guess the story can show scene where the bad guys do horrible things, but the DMs should allow reasonable chances that the villains will be punished by the heroes. And there is a very serious reason for this, and that is to prevent players from suffering from "learned helplessness". Some players love dark stories but others don't feel confortable playing a dark fantasy where they can't save innocents who need help because they could be "punished by the DM". D&D is about heroism, although some times this means some sacrifice. The players should can enjoy to be the heroes who defeat the evil lord and save the realm.</p><p>Even in Ravenloft that may be the darkest setting the injustice against innocents it's not so easy to get away with it forever without a punishment or painful consequences.</p><p></p><p>* I have got an idea for an Athasian variant of the shardmind specie. These are living constructs but they need "something" that to be supplied by their masters (for example some special oil). Their origin is ordinary humanoids who (relatively) willing accepted to be converted into something like magitek cyborgs. They look like humans with some cristaline scales on the skins. They keep their free will but usually enslaved by debt. It is possible to earn their freedom fighting as mercenaries and it has happened more once. They can be gladiators because with some little tricks they can fake their deaths in the arena.</p><p></p><p>* Maybe the intention is a generic sourcebook with only some pages about the region of Tyr, but DS would be unlocked in DM Guild. This should avoid troubles about "this is not my DS".</p><p></p><p>* The "Grey" should allow opportunities for adventures, something like "liminal horror in the Hyrborean age". Maybe there is some post-apocaliptic version of the "garden of the gods" that was destroyed in the war between the deities and the primal forces.. or "shards" of celestial planes that were conquered by fiends becoming demiplanes</p></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 9796186, member: 6802378"] How can I give my opinion without causing problems? Because sometimes I think I've said something right according to my conscience, but someone is upset by my comment. I guess the story can show scene where the bad guys do horrible things, but the DMs should allow reasonable chances that the villains will be punished by the heroes. And there is a very serious reason for this, and that is to prevent players from suffering from "learned helplessness". Some players love dark stories but others don't feel confortable playing a dark fantasy where they can't save innocents who need help because they could be "punished by the DM". D&D is about heroism, although some times this means some sacrifice. The players should can enjoy to be the heroes who defeat the evil lord and save the realm. Even in Ravenloft that may be the darkest setting the injustice against innocents it's not so easy to get away with it forever without a punishment or painful consequences. * I have got an idea for an Athasian variant of the shardmind specie. These are living constructs but they need "something" that to be supplied by their masters (for example some special oil). Their origin is ordinary humanoids who (relatively) willing accepted to be converted into something like magitek cyborgs. They look like humans with some cristaline scales on the skins. They keep their free will but usually enslaved by debt. It is possible to earn their freedom fighting as mercenaries and it has happened more once. They can be gladiators because with some little tricks they can fake their deaths in the arena. * Maybe the intention is a generic sourcebook with only some pages about the region of Tyr, but DS would be unlocked in DM Guild. This should avoid troubles about "this is not my DS". * The "Grey" should allow opportunities for adventures, something like "liminal horror in the Hyrborean age". Maybe there is some post-apocaliptic version of the "garden of the gods" that was destroyed in the war between the deities and the primal forces.. or "shards" of celestial planes that were conquered by fiends becoming demiplanes [/QUOTE]
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Wizards of the Coast Re-Registers Dark Sun With USPTO
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