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Wizards of the Coast Re-Registers Dark Sun With USPTO
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<blockquote data-quote="Remathilis" data-source="post: 9797198" data-attributes="member: 7635"><p>Nope. OD&D still had Gods and Arcane magic that didn't ruin the ecosystem. It had goblins and orcs and beholders and real dragons. It had plate mail and steel swords. It didn't have psionics everywhere. It was strictly an inversion of what came before. </p><p></p><p>So did plenty of other RPGs at the time. By that definition, RIFTs is fundamentally the same game!Because AD&D was always envisioned as a generic game system, not one limited to Tolkienesque Fantasy.</p><p></p><p></p><p>No. It. Is. Not! D&D is a terrible generic system and is only good for emulating D&D. I think Dark Sun proved how bad D&D was because it required a practical rewrite of the PHB to make it work. I don't consider that a win. If the first thing your setting for a system does is tell you to throw the core rulebooks in the dumpster, you don't have a supplement for that game, you have a stealth new system wearing the trade dress of the old game.</p><p></p><p></p><p>I want to believe that, but I have a feeling that "good" is going to be "reprint the 1991 box, but the AC goes upwards". Setting fans get uppity when their setting is changed and Dark Sun seems to be the worst (though Ravenloft fans are right up there, while Realms fans are like "first time?"). I recall someone arguing 5e Dark Sun would have to ban barbarians(!) because unarmored defense is OP in DS. Barbarians! In Athas! No way that guy is going to accept spellcasting bards as anything but a betrayal.</p><p></p><p>Hopefully enough new fans come in (new meaning never played the old or didn't like the old) and mix with the people who like or don't care about the changes to offset the amount of people who will scream bloody murder over those changes. But I wager it's going to be a long period of not even saying the name Dark Sun without some gognard complaining about how WotC ruined their childhood...</p></blockquote><p></p>
[QUOTE="Remathilis, post: 9797198, member: 7635"] Nope. OD&D still had Gods and Arcane magic that didn't ruin the ecosystem. It had goblins and orcs and beholders and real dragons. It had plate mail and steel swords. It didn't have psionics everywhere. It was strictly an inversion of what came before. So did plenty of other RPGs at the time. By that definition, RIFTs is fundamentally the same game!Because AD&D was always envisioned as a generic game system, not one limited to Tolkienesque Fantasy. No. It. Is. Not! D&D is a terrible generic system and is only good for emulating D&D. I think Dark Sun proved how bad D&D was because it required a practical rewrite of the PHB to make it work. I don't consider that a win. If the first thing your setting for a system does is tell you to throw the core rulebooks in the dumpster, you don't have a supplement for that game, you have a stealth new system wearing the trade dress of the old game. I want to believe that, but I have a feeling that "good" is going to be "reprint the 1991 box, but the AC goes upwards". Setting fans get uppity when their setting is changed and Dark Sun seems to be the worst (though Ravenloft fans are right up there, while Realms fans are like "first time?"). I recall someone arguing 5e Dark Sun would have to ban barbarians(!) because unarmored defense is OP in DS. Barbarians! In Athas! No way that guy is going to accept spellcasting bards as anything but a betrayal. Hopefully enough new fans come in (new meaning never played the old or didn't like the old) and mix with the people who like or don't care about the changes to offset the amount of people who will scream bloody murder over those changes. But I wager it's going to be a long period of not even saying the name Dark Sun without some gognard complaining about how WotC ruined their childhood... [/QUOTE]
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Wizards of the Coast Re-Registers Dark Sun With USPTO
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