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Wizards of the Coast Re-Registers Dark Sun With USPTO
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<blockquote data-quote="Superchunk77" data-source="post: 9797333" data-attributes="member: 6684404"><p>The point of preserving magic was that it didn't defile. Thereby preserving the plan life that already exists instead of killing it. Restoring plant life to athas was usually the domain of the druids. However, preservers did get specific spells that restored plant life as well. </p><p></p><p>The fact that the defiling sorcerer subclass released in the UA doesn't even kill plants at all, is a swing and a miss.</p><p></p><p>Not so sure on that. The 4e Dark Sun book had one really good list of 8 characteristics of Athas that make dark sun unique. </p><p></p><p>1. The world is a desert: Easy enough to do with any RPG.</p><p>2. The World is Savage: Not sure WotC will be able to support any of this one. WotC won't even print the word "savage" in a book, let alone add slavery.</p><p>3. Metal is scarce: Easy enough to do with any RPG.</p><p>4. Arcane magic defiles the world: WotC already has this one wrong.</p><p>5. Sorcerer-kings rule the city-states: Easy enough to do with any RPG.</p><p>6. The gods are silent: Have yet to see anything on elemental clerics in UA. 4e was able to do it using themes, but I doubt WotC will even try.</p><p>7. Fierce monsters roam the world: Easy enough to do with any RPG.</p><p>8. Familiar races aren't what you expect: I fully expect goliaths to stand in for half-giants (its still a cop-out), but muls and cannibal halflings will definitely get the axe, and elves being portrayed as nomadic raiders, peddlers, and thieves could even be phased out.</p><p></p><p>So unless WotC decide to do a complete 180 on points 2, 4, and 8 (and 6 to a smaller degree) then I have serious doubts about any kind of Dark Sun book they release. You'd be better served just opening up the setting on DM's Guild and letting some of the authors there take a crack at it.</p></blockquote><p></p>
[QUOTE="Superchunk77, post: 9797333, member: 6684404"] The point of preserving magic was that it didn't defile. Thereby preserving the plan life that already exists instead of killing it. Restoring plant life to athas was usually the domain of the druids. However, preservers did get specific spells that restored plant life as well. The fact that the defiling sorcerer subclass released in the UA doesn't even kill plants at all, is a swing and a miss. Not so sure on that. The 4e Dark Sun book had one really good list of 8 characteristics of Athas that make dark sun unique. 1. The world is a desert: Easy enough to do with any RPG. 2. The World is Savage: Not sure WotC will be able to support any of this one. WotC won't even print the word "savage" in a book, let alone add slavery. 3. Metal is scarce: Easy enough to do with any RPG. 4. Arcane magic defiles the world: WotC already has this one wrong. 5. Sorcerer-kings rule the city-states: Easy enough to do with any RPG. 6. The gods are silent: Have yet to see anything on elemental clerics in UA. 4e was able to do it using themes, but I doubt WotC will even try. 7. Fierce monsters roam the world: Easy enough to do with any RPG. 8. Familiar races aren't what you expect: I fully expect goliaths to stand in for half-giants (its still a cop-out), but muls and cannibal halflings will definitely get the axe, and elves being portrayed as nomadic raiders, peddlers, and thieves could even be phased out. So unless WotC decide to do a complete 180 on points 2, 4, and 8 (and 6 to a smaller degree) then I have serious doubts about any kind of Dark Sun book they release. You'd be better served just opening up the setting on DM's Guild and letting some of the authors there take a crack at it. [/QUOTE]
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