Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Wizards of the Coast Re-Registers Dark Sun With USPTO
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Staffan" data-source="post: 9797724" data-attributes="member: 907"><p>The problems with para-elemental clerics are two-fold.</p><p>1. Lore-wise, they intrude on things previously established, like this passage from Terrors of the Desert: "The four elementals represent the forces that shape the everyday lives of the inhabitants of the beleaguered planet. Air represents the act of living, as a child gulps it when first entering the world, and a dying man exhales it is as his last act before death. Water is life itself, always in need and never taken for granted. Earth represents the world, always changing, always harsh, but dependably always there. Fire represents the heat of the sun, the burning desert, and all that was lost." Now all of a sudden Sun and Fire are distinct from one another for no good reason. It also messes somewhat with the options for druids, who often picked guarded lands that would give them access to two elemental spheres (e.g. a volcano to get major access to fire and minor to earth). With para-elements in play, that makes less sense.</p><p></p><p>2. They introduce a dichotomy where we have Good elemental clerics (or at least ones who are charged with restoring the land) and Evil para-elemental ones. To me, elements work best when they are disinterested in mortal affairs. Some clerics use the powers granted by the elements to help others, and others for selfish purposes. The elements don't give a bleep. Sure, some Earth elementals represent things like soil growth, and they would like to see the world flourish again... but others are more about naked rock, and couldn't care less about it. And then trying to fit fire into this paradigm, where they want to encourage the growth of both cities and vegetation because <strong>that gives them something to burn</strong>, instead of associating them with the Sun, felt really weird. As does treating Rain as something separate from Water.</p></blockquote><p></p>
[QUOTE="Staffan, post: 9797724, member: 907"] The problems with para-elemental clerics are two-fold. 1. Lore-wise, they intrude on things previously established, like this passage from Terrors of the Desert: "The four elementals represent the forces that shape the everyday lives of the inhabitants of the beleaguered planet. Air represents the act of living, as a child gulps it when first entering the world, and a dying man exhales it is as his last act before death. Water is life itself, always in need and never taken for granted. Earth represents the world, always changing, always harsh, but dependably always there. Fire represents the heat of the sun, the burning desert, and all that was lost." Now all of a sudden Sun and Fire are distinct from one another for no good reason. It also messes somewhat with the options for druids, who often picked guarded lands that would give them access to two elemental spheres (e.g. a volcano to get major access to fire and minor to earth). With para-elements in play, that makes less sense. 2. They introduce a dichotomy where we have Good elemental clerics (or at least ones who are charged with restoring the land) and Evil para-elemental ones. To me, elements work best when they are disinterested in mortal affairs. Some clerics use the powers granted by the elements to help others, and others for selfish purposes. The elements don't give a bleep. Sure, some Earth elementals represent things like soil growth, and they would like to see the world flourish again... but others are more about naked rock, and couldn't care less about it. And then trying to fit fire into this paradigm, where they want to encourage the growth of both cities and vegetation because [B]that gives them something to burn[/B], instead of associating them with the Sun, felt really weird. As does treating Rain as something separate from Water. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Wizards of the Coast Re-Registers Dark Sun With USPTO
Top