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Wizards of the Coast Re-Registers Dark Sun With USPTO
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<blockquote data-quote="LuisCarlos17f" data-source="post: 9798417" data-attributes="member: 6802378"><p>Of course each group can have got their own continuity. For example some DM could redesign the region of Tyr adding more city-states because in the new timeline Rajaat had to choose more champions against "new" species like the dromites. Maybe those species could survive the cleasing war because the champions bet a different strategy. A planar gate was opened allowing the evacuation. Would Rajaat allow this? Yes because it was faster and confortable if those would rather to go away willing. </p><p></p><p>Each tabletop could give their own retcon to the setting, and that would be OK. We haven't to follow faithfully the canon.</p><p></p><p>Elemental drakes are canon in DS. Maybe this could cause the aparition of elemental dragonborns due mutations of wild humanoids living too near.</p><p></p><p>After the fall of several sorcerer-kings in the novels the setting could need iconic villains, not only new monsters, but it isn't easy to explain how these could become so powerful if Borys the dragon of Tyr could detect their growing power-level. </p><p></p><p>* Maybe there is a way to add more sorcerer-king with a right explanation as to why they did not appear in the novels. Some defilers become very powerful but chose to escape toward the "land-within-the-wind" (Athasian Feywild). There they could conquer and rule their own empires but their domains "lost their tuning" with the rest of the plane, causing a planar shatering and becoming demiplanes, maybe within the "Grey" (or "Greymist"). Borys could have attacked them but he chose a different option, to use those domains like "shields" or cosmic firewalls against planar intruders. </p><p></p><p>* Let's imagine a deity from other world is punished and then this is sent to Athas where this teorically should lose the divine power but this is not totally true. This keeps the range or quasi-deity or legendary hero, and she can work like a "living vortice", allowing their loyal templars to cast divine magic. </p><p></p><p>* I suggest WotC to publish a DLC about a mash-up of Dark Sun and Dragonlance settings being mixed </p><p></p><p>* I hope stats for land-sailing vehicles.</p></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 9798417, member: 6802378"] Of course each group can have got their own continuity. For example some DM could redesign the region of Tyr adding more city-states because in the new timeline Rajaat had to choose more champions against "new" species like the dromites. Maybe those species could survive the cleasing war because the champions bet a different strategy. A planar gate was opened allowing the evacuation. Would Rajaat allow this? Yes because it was faster and confortable if those would rather to go away willing. Each tabletop could give their own retcon to the setting, and that would be OK. We haven't to follow faithfully the canon. Elemental drakes are canon in DS. Maybe this could cause the aparition of elemental dragonborns due mutations of wild humanoids living too near. After the fall of several sorcerer-kings in the novels the setting could need iconic villains, not only new monsters, but it isn't easy to explain how these could become so powerful if Borys the dragon of Tyr could detect their growing power-level. * Maybe there is a way to add more sorcerer-king with a right explanation as to why they did not appear in the novels. Some defilers become very powerful but chose to escape toward the "land-within-the-wind" (Athasian Feywild). There they could conquer and rule their own empires but their domains "lost their tuning" with the rest of the plane, causing a planar shatering and becoming demiplanes, maybe within the "Grey" (or "Greymist"). Borys could have attacked them but he chose a different option, to use those domains like "shields" or cosmic firewalls against planar intruders. * Let's imagine a deity from other world is punished and then this is sent to Athas where this teorically should lose the divine power but this is not totally true. This keeps the range or quasi-deity or legendary hero, and she can work like a "living vortice", allowing their loyal templars to cast divine magic. * I suggest WotC to publish a DLC about a mash-up of Dark Sun and Dragonlance settings being mixed * I hope stats for land-sailing vehicles. [/QUOTE]
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Wizards of the Coast Re-Registers Dark Sun With USPTO
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