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Wizards of the Coast Re-Registers Dark Sun With USPTO
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<blockquote data-quote="LuisCarlos17f" data-source="post: 9800050" data-attributes="member: 6802378"><p>Surely Hasbro is the first one who wants a new videogame like BG3 but this needs a right team, time and money. I have said a DS videogame would be a survival style "Conan Exiles with psionic powers".</p><p></p><p>[MEDIA=youtube]mzubhJpbUK8[/MEDIA]</p><p></p><p>* Maybe no-halflings could survive the cleasing war because they could travel to other worlds or wildspaces, and even this was promoted by Rajaat himself when his champions weren't ready yet. "to the fleeing enemy, a bridge of silver" (it is better if you allow your enemy to escape instead a final confrontantion). The planar gates weren't closed and sealed yet because there weren't yet defilers destroying the nature.</p><p></p><p>* There is a good reason for a "spin-off" and it is because the Athasian Tablelands or region of Tyr is too "small and poor" for mass battles. Have you played any survival+city builder videogame like "Caesar IV" or "Roman Triumph?". Even with magic and psionic powers the managing of a capital city is a serious challengue, and the creation of armies always has been very expensive. It is not only the weapons and armours but they have to eat everyday. The city-states can't be fighting against each other like it was Total War: Warhammer.</p><p></p><p>* I say again I think it will be more a sourcebook more focused into generic post-apocaliptic than the region of Tyr, and it will be only a chapter as gazeteer of the Athasian Tablelands, something like that article from Dungeon Magazine. </p><p></p><p>* WotC could suggest some ideas about Athas and it hadn't to be canon, only speculations.</p><p></p><p>* I don't want the doomed future where only a city-state survive. It is like if all the efforts and sacrifices to save the life and the innocents against the tiranny of the sorcerer-kings were useless. Here my version is the evacuation was possible but Athasians needed a "faith jump" and then those who accepted the risk to travel to other place could save, and those who were too skepticals were "punished" to remain in the undying Athas.</p><p></p><p>Or maybe the Athasians could escape toward the "land-within-the-wind" where they wouldn't affected by the destruction of Athas.</p></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 9800050, member: 6802378"] Surely Hasbro is the first one who wants a new videogame like BG3 but this needs a right team, time and money. I have said a DS videogame would be a survival style "Conan Exiles with psionic powers". [MEDIA=youtube]mzubhJpbUK8[/MEDIA] * Maybe no-halflings could survive the cleasing war because they could travel to other worlds or wildspaces, and even this was promoted by Rajaat himself when his champions weren't ready yet. "to the fleeing enemy, a bridge of silver" (it is better if you allow your enemy to escape instead a final confrontantion). The planar gates weren't closed and sealed yet because there weren't yet defilers destroying the nature. * There is a good reason for a "spin-off" and it is because the Athasian Tablelands or region of Tyr is too "small and poor" for mass battles. Have you played any survival+city builder videogame like "Caesar IV" or "Roman Triumph?". Even with magic and psionic powers the managing of a capital city is a serious challengue, and the creation of armies always has been very expensive. It is not only the weapons and armours but they have to eat everyday. The city-states can't be fighting against each other like it was Total War: Warhammer. * I say again I think it will be more a sourcebook more focused into generic post-apocaliptic than the region of Tyr, and it will be only a chapter as gazeteer of the Athasian Tablelands, something like that article from Dungeon Magazine. * WotC could suggest some ideas about Athas and it hadn't to be canon, only speculations. * I don't want the doomed future where only a city-state survive. It is like if all the efforts and sacrifices to save the life and the innocents against the tiranny of the sorcerer-kings were useless. Here my version is the evacuation was possible but Athasians needed a "faith jump" and then those who accepted the risk to travel to other place could save, and those who were too skepticals were "punished" to remain in the undying Athas. Or maybe the Athasians could escape toward the "land-within-the-wind" where they wouldn't affected by the destruction of Athas. [/QUOTE]
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Wizards of the Coast Re-Registers Dark Sun With USPTO
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