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Wizards of the Coast Re-Registers Dark Sun With USPTO
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<blockquote data-quote="LuisCarlos17f" data-source="post: 9800317" data-attributes="member: 6802378"><p>If a kender and an Athasian halfling wear the same cloths, could you notice the difference with only to watch their faces?</p><p></p><p>I am also interested into lands around the region of Tyr but the Dead-Land is too hard to be explored. At least in the zombies apocalypses you still can find food and water. It may be interesting for the metaplot but wrong for the gameplay in your tabletop.</p><p></p><p>The setting can be expanded but it can't be like a MMORPG. If you play for example World of Warcraft you can be killing monsters until level up until the top, until there is a new expansion where you can keep leveling up but in a TTRPG some players would rather to start from zero in that new zone. Do you remember how in 5e any planes have been "nerferd" to allow adventures with lower-level characters? The players aren't too interested if the new zones are too dangerous to be played with low-level PCs. Let's imagine somebody who is playing "Champions Online" where you can see the enemies from certain street are too weak but near in other group of blocks they are too hard. </p><p></p><p>DS is not about killing hordes of monsters like if it was Blizzard's Diablo videogame saga but the PCs have to worry mainly about food, water and temperature, and the top of this arcane magic could be too dangerous to be used. It is not only about how to defeat the tyrants but also how to rebuild the civilitation and to restore the damaged ecosystem. </p><p></p><p>What if there are jungles in the moons because Athasians believe it? I mean those green zones haven't got a natural origin but the beliefs by the Athasians created it. Or they are the astral domains of the moon gods, who are worshipped by secret cults. These moon cults could have got some "rotten apples" but most of the followers wouldn't be bad people or they would lack hostile intentions. </p><p></p><p>Yes, I like the idea of adding secret moon cults what promise the "Celestial Garden" in the other life and this is relatively true because those souls go toward an astral domain. </p><p></p><p>After reading the PP novels I don't want to believe the people from the free city of Tyr are going to suffer a horrible end in the future because Athaspace will suffer a cataclysm. I would rather to believe the population will can evacuate. </p><p></p><p>* DS is not only a world what has suffered an apocalipse but it has got a feeling of shame and guilty because it was not a natural disaster or bad luck but it was fault of the defilers. It is something that could have been avoided. This causes a feeling of rage and frustration</p><p></p><p>* What if the Athasian sun god was the responsible of the "maltheism" by the Athasian people? This was betrayed by the other suns (now moons) and he asked help to the elemental spirits. These punished the traitors but this caused something like the creation of the demiplane of dread by Strahd von Zarovich and the Dark Powers. </p><p></p><p>What if the paraelemental planes of sun and rain are like the "Heaven" of the Athasian souls? And magma and silt would work like the infernal planes to punish the sinners. And these planes would have their own genies courts with their own conflicts. </p><p></p><p>Other idea is some Athasian souls in the afterlife don't become undead spirits like ghosts or wraiths but elemental, some times this is willing and even an honor, for example a rain spirit could help her tribe. But these elementals can be "catched" and used as magic batteries by spellcasters.</p></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 9800317, member: 6802378"] If a kender and an Athasian halfling wear the same cloths, could you notice the difference with only to watch their faces? I am also interested into lands around the region of Tyr but the Dead-Land is too hard to be explored. At least in the zombies apocalypses you still can find food and water. It may be interesting for the metaplot but wrong for the gameplay in your tabletop. The setting can be expanded but it can't be like a MMORPG. If you play for example World of Warcraft you can be killing monsters until level up until the top, until there is a new expansion where you can keep leveling up but in a TTRPG some players would rather to start from zero in that new zone. Do you remember how in 5e any planes have been "nerferd" to allow adventures with lower-level characters? The players aren't too interested if the new zones are too dangerous to be played with low-level PCs. Let's imagine somebody who is playing "Champions Online" where you can see the enemies from certain street are too weak but near in other group of blocks they are too hard. DS is not about killing hordes of monsters like if it was Blizzard's Diablo videogame saga but the PCs have to worry mainly about food, water and temperature, and the top of this arcane magic could be too dangerous to be used. It is not only about how to defeat the tyrants but also how to rebuild the civilitation and to restore the damaged ecosystem. What if there are jungles in the moons because Athasians believe it? I mean those green zones haven't got a natural origin but the beliefs by the Athasians created it. Or they are the astral domains of the moon gods, who are worshipped by secret cults. These moon cults could have got some "rotten apples" but most of the followers wouldn't be bad people or they would lack hostile intentions. Yes, I like the idea of adding secret moon cults what promise the "Celestial Garden" in the other life and this is relatively true because those souls go toward an astral domain. After reading the PP novels I don't want to believe the people from the free city of Tyr are going to suffer a horrible end in the future because Athaspace will suffer a cataclysm. I would rather to believe the population will can evacuate. * DS is not only a world what has suffered an apocalipse but it has got a feeling of shame and guilty because it was not a natural disaster or bad luck but it was fault of the defilers. It is something that could have been avoided. This causes a feeling of rage and frustration * What if the Athasian sun god was the responsible of the "maltheism" by the Athasian people? This was betrayed by the other suns (now moons) and he asked help to the elemental spirits. These punished the traitors but this caused something like the creation of the demiplane of dread by Strahd von Zarovich and the Dark Powers. What if the paraelemental planes of sun and rain are like the "Heaven" of the Athasian souls? And magma and silt would work like the infernal planes to punish the sinners. And these planes would have their own genies courts with their own conflicts. Other idea is some Athasian souls in the afterlife don't become undead spirits like ghosts or wraiths but elemental, some times this is willing and even an honor, for example a rain spirit could help her tribe. But these elementals can be "catched" and used as magic batteries by spellcasters. [/QUOTE]
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