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Wizards of the Coast Reveals Revised Eberron Species Details
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<blockquote data-quote="Kobold Stew" data-source="post: 9706869" data-attributes="member: 23484"><p>A few thoughts on the mechanics:</p><p></p><p></p><p>This makes very little sense, unless it also replaces the two skill proficiencies that they get. Changelings are already quite powerful; advantage on every social skill roll through a campaign? Ridiculous. </p><p></p><p></p><p>Not a single character ever will keep the Friends cantrip after a single long rest. You have access to Guidance and every combat cantrip. </p><p></p><p></p><p>As noted upthread, this is wonky. </p><p></p><p>I'm really sorry to see "or tool" included here -- I know the point becomes moot with the Artificer and the Manifold Tool in any case -- but this removes the major obstacle to the magic item creation rules. Kalashtar only get a skill -- still very powerful. Adding tool here means that Khoravar are the most versatile magic item creators (to the exclusion of anyone else). </p><p></p><p>It seems like a small point, but I think I would have a houserule excluding proficiency gained from this to count towards magic item creation.</p><p></p><p></p><p>I wonder if the Wildhunt option is being kept as in MotM -- it was so powerful for Barbarians.</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 9706869, member: 23484"] A few thoughts on the mechanics: This makes very little sense, unless it also replaces the two skill proficiencies that they get. Changelings are already quite powerful; advantage on every social skill roll through a campaign? Ridiculous. Not a single character ever will keep the Friends cantrip after a single long rest. You have access to Guidance and every combat cantrip. As noted upthread, this is wonky. I'm really sorry to see "or tool" included here -- I know the point becomes moot with the Artificer and the Manifold Tool in any case -- but this removes the major obstacle to the magic item creation rules. Kalashtar only get a skill -- still very powerful. Adding tool here means that Khoravar are the most versatile magic item creators (to the exclusion of anyone else). It seems like a small point, but I think I would have a houserule excluding proficiency gained from this to count towards magic item creation. I wonder if the Wildhunt option is being kept as in MotM -- it was so powerful for Barbarians. [/QUOTE]
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Wizards of the Coast Reveals Revised Eberron Species Details
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