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Wizards of the Coast Reveals Revised Eberron Species Details
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<blockquote data-quote="Dire Bare" data-source="post: 9709204" data-attributes="member: 18182"><p>It's hard to talk about these things . . . race, culture, ethnicity . . . because as a species we've been. pretty bad about it over the millennia and have used the slight differences between populations to excuse horrible things against each other . . .</p><p></p><p>Plus it's complicated and messy. Which makes it hard to model with RPG game mechanics and easy to create something that someone finds offensive (usually rightfully so) and reinforces stereotypes.</p><p></p><p>Please don't take my posts as trying to say folks in Scandinavian countries are all tall, blonde Vikings or intolerant towards those with some degree of difference (any more or less than anybody else). I'm the farthest thing from an expert on the peoples of modern or ancient Scandinavia, but I certainly assume there is diversity there, both indigenously and via immigration.</p><p></p><p>All I'm really trying to say (poorly) is that while culture and ethnicity are two different concepts, they overlap and culture does involve how we perceive our physical traits and differences. It's not as simple as saying race/ethnicity = physical traits while culture = learned traits/behaviors. Which again, makes it hard to model in a game.</p><p></p><p>At first, when WotC changed "race" to "species" and dropped "culture" from the game (kinda) . . . I was irritated, but I've come to think this approach might be superior to the attempts by other 5E third-party designers to try and model the distinction between biological and learned traits.</p></blockquote><p></p>
[QUOTE="Dire Bare, post: 9709204, member: 18182"] It's hard to talk about these things . . . race, culture, ethnicity . . . because as a species we've been. pretty bad about it over the millennia and have used the slight differences between populations to excuse horrible things against each other . . . Plus it's complicated and messy. Which makes it hard to model with RPG game mechanics and easy to create something that someone finds offensive (usually rightfully so) and reinforces stereotypes. Please don't take my posts as trying to say folks in Scandinavian countries are all tall, blonde Vikings or intolerant towards those with some degree of difference (any more or less than anybody else). I'm the farthest thing from an expert on the peoples of modern or ancient Scandinavia, but I certainly assume there is diversity there, both indigenously and via immigration. All I'm really trying to say (poorly) is that while culture and ethnicity are two different concepts, they overlap and culture does involve how we perceive our physical traits and differences. It's not as simple as saying race/ethnicity = physical traits while culture = learned traits/behaviors. Which again, makes it hard to model in a game. At first, when WotC changed "race" to "species" and dropped "culture" from the game (kinda) . . . I was irritated, but I've come to think this approach might be superior to the attempts by other 5E third-party designers to try and model the distinction between biological and learned traits. [/QUOTE]
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Wizards of the Coast Reveals Revised Eberron Species Details
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