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General Tabletop Discussion
*Dungeons & Dragons
Wizards of the Coast Reveals Revised Eberron Species Details
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<blockquote data-quote="DEFCON 1" data-source="post: 9709512" data-attributes="member: 7006"><p>It also doesn't help that both WotC and all these 5E third-party designers are trying to map out an entire species of people with four or five rather pathetic game mechanic traits. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I've said it before and I'll say it again... when the game gives us <strong>20 levels</strong> worth of features and abilities to distinguish our <em>jobs</em>... and only <em>five traits</em> to distinguish an entire taxonomy of being-- regardless of whether they are biological or learned-- it should tell us all without a shadow of a doubt that none of us should take the mechanics of species in D&D seriously. They are meaningless. Just do (general) yourselves a favor and add those five traits to the giant morass that are our class features and stop worrying about whether they have an effect on what the game's species are. Because they don't.</p><p></p><p>When we can look at the entirety of the Halfling species and suggest with the attempts of a straight face that one of its <em>most important features</em> as an race of people... that of ALL the things we could say about their biology and psychology and culture that makes them unique and special compared to all the other species across these fantasy game worlds... is that they <em>'get to reroll 1s'</em>... that should be all the evidence we need about how meaningless it all is. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9709512, member: 7006"] It also doesn't help that both WotC and all these 5E third-party designers are trying to map out an entire species of people with four or five rather pathetic game mechanic traits. ;) I've said it before and I'll say it again... when the game gives us [B]20 levels[/B] worth of features and abilities to distinguish our [I]jobs[/I]... and only [I]five traits[/I] to distinguish an entire taxonomy of being-- regardless of whether they are biological or learned-- it should tell us all without a shadow of a doubt that none of us should take the mechanics of species in D&D seriously. They are meaningless. Just do (general) yourselves a favor and add those five traits to the giant morass that are our class features and stop worrying about whether they have an effect on what the game's species are. Because they don't. When we can look at the entirety of the Halfling species and suggest with the attempts of a straight face that one of its [I]most important features[/I] as an race of people... that of ALL the things we could say about their biology and psychology and culture that makes them unique and special compared to all the other species across these fantasy game worlds... is that they [I]'get to reroll 1s'[/I]... that should be all the evidence we need about how meaningless it all is. :) [/QUOTE]
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Wizards of the Coast Reveals Revised Eberron Species Details
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