Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Wizards of the Coast's Archetype Entertainment to Publish Exodus TTRPG Based on Upcoming Exodus Video Game
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ruin Explorer" data-source="post: 9521022" data-attributes="member: 18"><p>Apparently not in this case. The initial concept was originated by the two ex-Bioware guys who started Exodus, and then they got Peter F. Hamilton to really "work up" the setting from that concept, and now they have people work from that, and are adding to it.</p><p></p><p>It's definitely somewhat unusual. The last time I can think of it was with the doomed MMORPG-turned-action-RPG Project Copernicus/Kingdoms of Amalur: Reckoning. In that case studio creatives likewise came up with the initial concept (not really Curt Schilling as I understand it, but he organised the funding etc., and generally wanted to have his own fantasy MMO), then they got in R.A. Salvatore to work up a lot of the game's setting and plot, and Todd MacFarlane (the creator of the Spawn comics etc.) to come up with concept art and ideas. That did not work out well, obviously. It was a scandal even. But this doesn't seem very similar, thankfully.</p><p></p><p>Mass Effect's setting creation is pretty similar to what you describe - Casey Hudson had the initial idea, pitched it to colleagues at BioWare in a pretty vague and unsubstantive form, they loved the concept, and then it changed a lot as production went on and ideas got more and more solid. An awful lot of the setting in the end was actually de facto created by one guy (the name of whom sadly escapes me) who just really loved writing codex entries, and had a great sense for SF explanations of things - he wasn't even a writer by trade. </p><p></p><p>(As an aside, Drew Karpyshyn, who now works at Archetype is often credited with "creating" Mass Effect - this wrong on all levels, as Karpyshyn himself has pointed out - he wasn't even working on Mass Effect at the early stages, and the actual setting ideas were largely from others - what Karpyshyn did a great job with was creating the plot backbone that made ME1's plot so strong, even if it wasn't as good as the later games in terms of characters - ME2 is probably the overall peak writing-wise, but the plot, specifically isn't as strong as ME1.)</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9521022, member: 18"] Apparently not in this case. The initial concept was originated by the two ex-Bioware guys who started Exodus, and then they got Peter F. Hamilton to really "work up" the setting from that concept, and now they have people work from that, and are adding to it. It's definitely somewhat unusual. The last time I can think of it was with the doomed MMORPG-turned-action-RPG Project Copernicus/Kingdoms of Amalur: Reckoning. In that case studio creatives likewise came up with the initial concept (not really Curt Schilling as I understand it, but he organised the funding etc., and generally wanted to have his own fantasy MMO), then they got in R.A. Salvatore to work up a lot of the game's setting and plot, and Todd MacFarlane (the creator of the Spawn comics etc.) to come up with concept art and ideas. That did not work out well, obviously. It was a scandal even. But this doesn't seem very similar, thankfully. Mass Effect's setting creation is pretty similar to what you describe - Casey Hudson had the initial idea, pitched it to colleagues at BioWare in a pretty vague and unsubstantive form, they loved the concept, and then it changed a lot as production went on and ideas got more and more solid. An awful lot of the setting in the end was actually de facto created by one guy (the name of whom sadly escapes me) who just really loved writing codex entries, and had a great sense for SF explanations of things - he wasn't even a writer by trade. (As an aside, Drew Karpyshyn, who now works at Archetype is often credited with "creating" Mass Effect - this wrong on all levels, as Karpyshyn himself has pointed out - he wasn't even working on Mass Effect at the early stages, and the actual setting ideas were largely from others - what Karpyshyn did a great job with was creating the plot backbone that made ME1's plot so strong, even if it wasn't as good as the later games in terms of characters - ME2 is probably the overall peak writing-wise, but the plot, specifically isn't as strong as ME1.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Wizards of the Coast's Archetype Entertainment to Publish Exodus TTRPG Based on Upcoming Exodus Video Game
Top