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*TTRPGs General
Wizards of the Coasts are overcharging us and "TSR"
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<blockquote data-quote="Vartan" data-source="post: 1909456" data-attributes="member: 26155"><p>I run a 2E campaign in the Forgotten Realms, so I lean on Faiths and Avatars a lot. I've also read a lot of 3E books, so I have a [somewhat] balanced perspective. I think that Faiths and Avaters beats Faiths and Pantheons, but just barely. It really provides more "flavor" for the campaign that can be transported into any 3E game. On a strictly rules-oriented level, the specialty priest classes in F&A provide a lot of unique incentives for priest PCs to choose a particular god which, along with the deep flavor text, presents great role=playing opportunities.</p><p></p><p>I know that someone who has only played 3E and who owns F&P can fill in the blanks for all of that flavor text, but I don't have the time. I rely on F&A to spark my imagination, as well as the imaginations of my players, when it comes to religions in the Realms. To me, this makes it a much more valuable supplement.</p><p></p><p>That being said, there is a point to make in favor of 3E: it is a far better system. Were it not for my $1,000 collection of 2E books, I would be playing 3E right now, Then again, I also have the advantage of owning a lot of 2E material, which is far better at portraying the "flavor" aspects of its campaign settings. If I had the time to switch over to 3E then I would, and I would never look back--most of what I holdso dear in those 2E books has nothing to do with rules mechanics and, so long as I can resist the urge to make my campaign fall in line with Forgotten Realms 3E, I could import it without problem.</p></blockquote><p></p>
[QUOTE="Vartan, post: 1909456, member: 26155"] I run a 2E campaign in the Forgotten Realms, so I lean on Faiths and Avatars a lot. I've also read a lot of 3E books, so I have a [somewhat] balanced perspective. I think that Faiths and Avaters beats Faiths and Pantheons, but just barely. It really provides more "flavor" for the campaign that can be transported into any 3E game. On a strictly rules-oriented level, the specialty priest classes in F&A provide a lot of unique incentives for priest PCs to choose a particular god which, along with the deep flavor text, presents great role=playing opportunities. I know that someone who has only played 3E and who owns F&P can fill in the blanks for all of that flavor text, but I don't have the time. I rely on F&A to spark my imagination, as well as the imaginations of my players, when it comes to religions in the Realms. To me, this makes it a much more valuable supplement. That being said, there is a point to make in favor of 3E: it is a far better system. Were it not for my $1,000 collection of 2E books, I would be playing 3E right now, Then again, I also have the advantage of owning a lot of 2E material, which is far better at portraying the "flavor" aspects of its campaign settings. If I had the time to switch over to 3E then I would, and I would never look back--most of what I holdso dear in those 2E books has nothing to do with rules mechanics and, so long as I can resist the urge to make my campaign fall in line with Forgotten Realms 3E, I could import it without problem. [/QUOTE]
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