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Wizards Presents show on August 18th! Update: WotC announces guests and time.
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<blockquote data-quote="OB1" data-source="post: 8731816" data-attributes="member: 6796241"><p>IME the difference lies in the fiction around the adventure the PCs are on. Sometimes an hour rest doesn't matter, sometimes the PCs feel like going to ground for that long could lead to complications. For my group, 5 minutes seems to be the sweet spot. </p><p></p><p>That said, something as short as a 2 action short rest could work fine as well. You start it with one action, if you move, use a reaction or take damage before you take your next action, the short rest fails (which could be a fun way for a Fighter to use Action Surge), otherwise you use your action to 'short rest' and gain the benefits, ending your turn. You can take a short rest twice per day in this way.</p><p></p><p>And really, even a 1 action short rest with the 2 per day limit would probably work fine.</p></blockquote><p></p>
[QUOTE="OB1, post: 8731816, member: 6796241"] IME the difference lies in the fiction around the adventure the PCs are on. Sometimes an hour rest doesn't matter, sometimes the PCs feel like going to ground for that long could lead to complications. For my group, 5 minutes seems to be the sweet spot. That said, something as short as a 2 action short rest could work fine as well. You start it with one action, if you move, use a reaction or take damage before you take your next action, the short rest fails (which could be a fun way for a Fighter to use Action Surge), otherwise you use your action to 'short rest' and gain the benefits, ending your turn. You can take a short rest twice per day in this way. And really, even a 1 action short rest with the 2 per day limit would probably work fine. [/QUOTE]
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Wizards Presents show on August 18th! Update: WotC announces guests and time.
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