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Wizards rule all?
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<blockquote data-quote="Tequila Sunrise" data-source="post: 2894405" data-attributes="member: 40398"><p>As I never get tired of saying, wizards are my favorite character to play and DM but I do not under any circumstances consider them to be superior to any other character class. Well, er, until I take epic levels into consideration that is! I'm not sure what the ELH designers had in mind when they assigned epic spells to Spellcraft and therefore intelligence. Granted, epic spells are much better at doing 'weird stuff' than just blowing things up but ya hafta admit wizards have the potential to totally and completely dominate an epic level game thanks to the mechanics of epic spellcasting.</p><p></p><p>So I'm thinking of alternate epic spell mechanics: 1) make Spellcraft DCs into caster level checks instead or 2) allow sorcerers and divine casters to use Cha or Wis instead of Int to modify their epic spellcraft checks. Option 1 has the benefit (?) of allowing all those DC modifiers to be moderated so that epic spells can be useful for blowing things up in addition to raising islands and instantly reanimating a death-magicked enemy. I'm not sure if this really would be a benefit; it would sure make all epic casters more powerful. Option 2 would allow all casting classes to be balanced in epic spells; I think this is a benefit but do you? (maybe wizards are just supposed to kick ass in this way)</p><p></p><p>P.S. I'm obsessed with mystic theurges and I've created an epic spell (using RAW) that only a theurge can use. Critique, critisize, comment or ignore at will:</p><p></p><p>Miraculous Wish</p><p>Universal</p><p>Spellcraft DC: 54</p><p>Components: None</p><p>Casting Time: 1 standard action</p><p>Range: See text</p><p>Target, Effect or Area: See text</p><p>Duration: See text</p><p>Saving Throw: See text</p><p>Spell Resistance: Yes</p><p>To Develop: 486,000 gp; 10 days; 19,440 XP. Seed: universal spell (DC 28). Factors: 1 action casting time (+20 DC), no verbal or somatic components (+4 DC), 1 spell level boost (+2 DC).</p><p>Upon casting this spell, you utter a silent prayer of fervent piety so that your patron might aid in making your wish reality. Your eyes shine with blue radiance as your miraculous wish produces any one of the following effects.</p><p></p><p>• Duplicate any cleric, wizard or sorcerer spell of 9th level or lower, provided the spell is not of a school prohibited to you.</p><p>• Duplicate any other spell of 7th level or lower, provided the spell is not of a school prohibited to you.</p><p>• Duplicate any cleric, wizard or sorcerer spell of 8th level or lower, even if it’s of a prohibited school.</p><p>• Duplicate any other spell of 6th level or lower, even if it’s of a prohibited school.</p><p>• Duplicate any effect that a miracle or wish could. This use of a miraculous wish incurs the XP cost detailed in those spells’ descriptions.</p><p>Special: You must use two epic slots to cast each miraculous wish, one cleric-based and one wizard/sorcerer-based.</p></blockquote><p></p>
[QUOTE="Tequila Sunrise, post: 2894405, member: 40398"] As I never get tired of saying, wizards are my favorite character to play and DM but I do not under any circumstances consider them to be superior to any other character class. Well, er, until I take epic levels into consideration that is! I'm not sure what the ELH designers had in mind when they assigned epic spells to Spellcraft and therefore intelligence. Granted, epic spells are much better at doing 'weird stuff' than just blowing things up but ya hafta admit wizards have the potential to totally and completely dominate an epic level game thanks to the mechanics of epic spellcasting. So I'm thinking of alternate epic spell mechanics: 1) make Spellcraft DCs into caster level checks instead or 2) allow sorcerers and divine casters to use Cha or Wis instead of Int to modify their epic spellcraft checks. Option 1 has the benefit (?) of allowing all those DC modifiers to be moderated so that epic spells can be useful for blowing things up in addition to raising islands and instantly reanimating a death-magicked enemy. I'm not sure if this really would be a benefit; it would sure make all epic casters more powerful. Option 2 would allow all casting classes to be balanced in epic spells; I think this is a benefit but do you? (maybe wizards are just supposed to kick ass in this way) P.S. I'm obsessed with mystic theurges and I've created an epic spell (using RAW) that only a theurge can use. Critique, critisize, comment or ignore at will: Miraculous Wish Universal Spellcraft DC: 54 Components: None Casting Time: 1 standard action Range: See text Target, Effect or Area: See text Duration: See text Saving Throw: See text Spell Resistance: Yes To Develop: 486,000 gp; 10 days; 19,440 XP. Seed: universal spell (DC 28). Factors: 1 action casting time (+20 DC), no verbal or somatic components (+4 DC), 1 spell level boost (+2 DC). Upon casting this spell, you utter a silent prayer of fervent piety so that your patron might aid in making your wish reality. Your eyes shine with blue radiance as your miraculous wish produces any one of the following effects. • Duplicate any cleric, wizard or sorcerer spell of 9th level or lower, provided the spell is not of a school prohibited to you. • Duplicate any other spell of 7th level or lower, provided the spell is not of a school prohibited to you. • Duplicate any cleric, wizard or sorcerer spell of 8th level or lower, even if it’s of a prohibited school. • Duplicate any other spell of 6th level or lower, even if it’s of a prohibited school. • Duplicate any effect that a miracle or wish could. This use of a miraculous wish incurs the XP cost detailed in those spells’ descriptions. Special: You must use two epic slots to cast each miraculous wish, one cleric-based and one wizard/sorcerer-based. [/QUOTE]
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