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Wizards: Squishy or All Powerful?
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<blockquote data-quote="MerricB" data-source="post: 5487207" data-attributes="member: 3586"><p>In my experience the answer is: It depends on your DM.</p><p></p><p>In the AD&D campaign I played in back in my youth, my magic-user gained a <em>wand of fire</em> (about 90 charges), a <em>staff of power</em> and <em>bracers of armour class 2</em>. Was he a lot more effective and dangerous than most members of the party? Absolutely.</p><p></p><p>Meanwhile, I've played a 1st-level magic-user with nothing except a lone <em>shocking grasp</em> spell. Talk about an underpowered character!</p><p></p><p>Edition makes a huge difference to the capabilities of the magic-user. In 3E, the magic-user can craft <em>wands of fire</em> pretty much at will, has more spells, and has access to multiple scrolls that contain any utility spell he needs during the course of the adventure. (To a large extent, high-level 3e is the high point of the magic-user's effectiveness).</p><p></p><p>AD&D play is also distorted by the use of henchmen. I don't believe that high-level magic-users are that great on their own, but they're so much more interesting to play than your general fighter. When you have a player going into a dungeon playing a magic-user and three fighter henchmen (which is often how RJK or EGG would play), you unsquishify your fighter and make other PCs less needed.</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 5487207, member: 3586"] In my experience the answer is: It depends on your DM. In the AD&D campaign I played in back in my youth, my magic-user gained a [i]wand of fire[/i] (about 90 charges), a [i]staff of power[/i] and [i]bracers of armour class 2[/i]. Was he a lot more effective and dangerous than most members of the party? Absolutely. Meanwhile, I've played a 1st-level magic-user with nothing except a lone [i]shocking grasp[/i] spell. Talk about an underpowered character! Edition makes a huge difference to the capabilities of the magic-user. In 3E, the magic-user can craft [i]wands of fire[/i] pretty much at will, has more spells, and has access to multiple scrolls that contain any utility spell he needs during the course of the adventure. (To a large extent, high-level 3e is the high point of the magic-user's effectiveness). AD&D play is also distorted by the use of henchmen. I don't believe that high-level magic-users are that great on their own, but they're so much more interesting to play than your general fighter. When you have a player going into a dungeon playing a magic-user and three fighter henchmen (which is often how RJK or EGG would play), you unsquishify your fighter and make other PCs less needed. Cheers! [/QUOTE]
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