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Wizards: Squishy or All Powerful?
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<blockquote data-quote="Ahnehnois" data-source="post: 5487363" data-attributes="member: 17106"><p>I don't disagree with the idea that system mastery is important for the wizard, but I do have two other points.</p><p></p><p>The first is that I don't know or play with any people who are willing to put in the effort it takes to master the system to a degree where casters become unbalanced. Even when playing high-level casters, it's my experience that most players will pick a character theme and select spells around it rather than trying to find aberrantly powerful uses for them.</p><p></p><p>The second is that DMing plays into it tremendously. Wizards have to prepare spells, which means that the DM (and possibly an intelligent NPC) know exactly what's coming. There are plenty of counters, starting with SR and saves but ending somewhere beyond my knowledge, and every logical in-game reason to use them. The rules are complicated enough that many judgment calls are required in adjudicating how spells work, and it's important for a DM not to let overpowered stuff get through. For a wizard to take over, the DM has to let him do it.</p><p></p><p>I think the lack of good high-level fighter/rogue benefits is a much bigger issue than the invincible wizard.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 5487363, member: 17106"] I don't disagree with the idea that system mastery is important for the wizard, but I do have two other points. The first is that I don't know or play with any people who are willing to put in the effort it takes to master the system to a degree where casters become unbalanced. Even when playing high-level casters, it's my experience that most players will pick a character theme and select spells around it rather than trying to find aberrantly powerful uses for them. The second is that DMing plays into it tremendously. Wizards have to prepare spells, which means that the DM (and possibly an intelligent NPC) know exactly what's coming. There are plenty of counters, starting with SR and saves but ending somewhere beyond my knowledge, and every logical in-game reason to use them. The rules are complicated enough that many judgment calls are required in adjudicating how spells work, and it's important for a DM not to let overpowered stuff get through. For a wizard to take over, the DM has to let him do it. I think the lack of good high-level fighter/rogue benefits is a much bigger issue than the invincible wizard. [/QUOTE]
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