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Wizards: Squishy or All Powerful?
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 5487676" data-attributes="member: 1165"><p>That's astoundingly different from my experiences. It doesn't take a whole lot of system mastery to figure "big dumb monster - cast Hold Monster", IME, or that Mirror Image is good while Blur isn't.</p><p></p><p></p><p></p><p>This sounds a little metagamey. Sometimes the NPC knows what the wizard can do, but it works the other way too. Sometimes the PCs know what the NPCs can do. It's a wash. I find having NPCs prep "standard" tactics works better anyhow. Even if the NPC wizard Scryed the PCs as they discussed their tactics, no plan survives first contact with the enemy.</p><p></p><p></p><p></p><p>Unless you're a monster with natural SR, the only cure is the Spell Resistance spell, and there are ways around it. Dispel Magic comes to mind.</p><p></p><p></p><p></p><p>Those are very hard to buff. A weak save is a weak save is a weak save.</p><p></p><p>Protection from Spells is an 8th-level spell, although once an NPC gets their hands on it it's pretty sweet. It gives comparatively greater bonuses to NPCs (who are more gear limited) than to PCs, and targets three or four NPCs instead of just one.</p><p></p><p>But I think a bigger issue is you had to use magic to resist a mage. There was no reliable way of seeing an invisible wizard, picking out which mirror image is the real mage, resisting a spell, etc.</p><p></p><p>Compare with 4e. A fighter still might not be a good choice, since you need to get past an enemy soldier/defender first, but a rogue or any other agile opponent who can get around can really ruin the mage's day. There's no "I win" defense, but of course the mage can still try to put a control effect on the rogue. And while the rogue's Ref defense is their strong defense, all NADs progress at the same rate before stats, so the difference isn't so extreme.</p><p></p><p></p><p></p><p>Unless rogues start getting True Seeing as a class ability, I'd say the wizard was the bigger issue.</p><p></p><p></p><p></p><p>I think unlike the previous poster, your experiences are closer to mine. I just find that, compared to the rogue, the wizard is almost guaranteed to have an AC two points lower, unless they spend an armor feat, but that doesn't seem like a standard option to me <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile    :)"  data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 5487676, member: 1165"] That's astoundingly different from my experiences. It doesn't take a whole lot of system mastery to figure "big dumb monster - cast Hold Monster", IME, or that Mirror Image is good while Blur isn't. This sounds a little metagamey. Sometimes the NPC knows what the wizard can do, but it works the other way too. Sometimes the PCs know what the NPCs can do. It's a wash. I find having NPCs prep "standard" tactics works better anyhow. Even if the NPC wizard Scryed the PCs as they discussed their tactics, no plan survives first contact with the enemy. Unless you're a monster with natural SR, the only cure is the Spell Resistance spell, and there are ways around it. Dispel Magic comes to mind. Those are very hard to buff. A weak save is a weak save is a weak save. Protection from Spells is an 8th-level spell, although once an NPC gets their hands on it it's pretty sweet. It gives comparatively greater bonuses to NPCs (who are more gear limited) than to PCs, and targets three or four NPCs instead of just one. But I think a bigger issue is you had to use magic to resist a mage. There was no reliable way of seeing an invisible wizard, picking out which mirror image is the real mage, resisting a spell, etc. Compare with 4e. A fighter still might not be a good choice, since you need to get past an enemy soldier/defender first, but a rogue or any other agile opponent who can get around can really ruin the mage's day. There's no "I win" defense, but of course the mage can still try to put a control effect on the rogue. And while the rogue's Ref defense is their strong defense, all NADs progress at the same rate before stats, so the difference isn't so extreme. Unless rogues start getting True Seeing as a class ability, I'd say the wizard was the bigger issue. I think unlike the previous poster, your experiences are closer to mine. I just find that, compared to the rogue, the wizard is almost guaranteed to have an AC two points lower, unless they spend an armor feat, but that doesn't seem like a standard option to me :) [/QUOTE]
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