Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Wizards: Squishy or All Powerful?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Crazy Jerome" data-source="post: 5487918" data-attributes="member: 54877"><p>For me, the problem is not the power directly, but the amount of work required to deal with its lack or excess. And either lack or excess can occur easily with the wizard, depending on edition, character level, magic items, etc.</p><p> </p><p>For example, in our last d20 game (Arcana Evolved), we had one of the more strategically minded players as the main wizard type (AE magister). But he used this understanding so as to try and not overshadow the rest of the party. (That is, he deliberately made a personality that he could play "in character" in a non-optimal mechanical way.) Meanwhile, also aware of the potential problems, I was running the game to try and give him a challenge. This worked well enough at first, but every level it got harder and harder, for both him and me. By 13th, it was shot. My brain was fried (with the game, and d20, and some external stuff) and the opportunities to dominate were so obvious that even the non-strategically minded players saw them clear as daylight. </p><p> </p><p>Likewise, when I've got the energy and will to do it, I can run a group of, say, RC Basic, and keep low-level wizard mortality no worse than the rest of the group, given some reasonable, competent play. But it takes work to do it. Sometimes I'm up for it, and sometimes I'm not.</p><p> </p><p>So for me, the question is not can the DM and players compensate for a "glass cannon". They most assuredly can. The question is rather, is the compensation always required to achieve some minimal level of satisfaction, and is there a better way to handle some of the work?</p><p> </p><p>I can multiple and divide large numbers with pen and paper. Ask me to do it day in and day out, I'd just as soon use a calculator or spreadsheet, thank you. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p> </p><p>Edit: There are times when the challenge of juggling the power is actively fun. In that AE game, I had a blast with it, right up until I didn't. It is merely that the combination of that external stuff hitting at the same time as the higher levels made this very abrupt and obvious. (I was also on math team in high school, which means I did math for fun. There was, even then, a time and a place, though.)</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5487918, member: 54877"] For me, the problem is not the power directly, but the amount of work required to deal with its lack or excess. And either lack or excess can occur easily with the wizard, depending on edition, character level, magic items, etc. For example, in our last d20 game (Arcana Evolved), we had one of the more strategically minded players as the main wizard type (AE magister). But he used this understanding so as to try and not overshadow the rest of the party. (That is, he deliberately made a personality that he could play "in character" in a non-optimal mechanical way.) Meanwhile, also aware of the potential problems, I was running the game to try and give him a challenge. This worked well enough at first, but every level it got harder and harder, for both him and me. By 13th, it was shot. My brain was fried (with the game, and d20, and some external stuff) and the opportunities to dominate were so obvious that even the non-strategically minded players saw them clear as daylight. Likewise, when I've got the energy and will to do it, I can run a group of, say, RC Basic, and keep low-level wizard mortality no worse than the rest of the group, given some reasonable, competent play. But it takes work to do it. Sometimes I'm up for it, and sometimes I'm not. So for me, the question is not can the DM and players compensate for a "glass cannon". They most assuredly can. The question is rather, is the compensation always required to achieve some minimal level of satisfaction, and is there a better way to handle some of the work? I can multiple and divide large numbers with pen and paper. Ask me to do it day in and day out, I'd just as soon use a calculator or spreadsheet, thank you. :p Edit: There are times when the challenge of juggling the power is actively fun. In that AE game, I had a blast with it, right up until I didn't. It is merely that the combination of that external stuff hitting at the same time as the higher levels made this very abrupt and obvious. (I was also on math team in high school, which means I did math for fun. There was, even then, a time and a place, though.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Wizards: Squishy or All Powerful?
Top