Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Wizards: Squishy or All Powerful?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mort" data-source="post: 5488818" data-attributes="member: 762"><p>Spells well before 4th help with survival, again such as: false life, mirror image, blink grease, slow, etc. leaving your 2 big spells for necessary control and other party helping measures (summoning spells start becoming big around this level btw.)</p><p></p><p>The mage's battlefield control also helps with survival, for ex. fire wall and evard's control the battlefield (not to mention if you cast evard's and the enemy can still get off spells (area control or otherwise) you were probably already in big trouble).</p><p></p><p>When the mage increases in level his use of the lower level spells skyrockets (again from scrolls, wands etc.): at the mid levels this is a bit of a big deal and has no downside (at 7th level a false life and mirror image combo will give the mage more staying power than a rogue while still leaving plenty of room for battlefield control and other offense - the gap only increases from there).</p><p></p><p>The last time I played a wizard - it just seemed my character was the clear biggest facter at locking down combats and turning supposed difficult encounters into mop-up sessions (we played from 5th-12th level and it was consistant though really amped up around 9-10th, and I wasn't even playing a pure wizard I was playing a fighter/mage though by 9th I was going much more mage than fighter). And in addition to that I was ridiculously useful out of combat too, what with divination spells, knock spells, movement spells(leading to teleportation) etc.</p><p></p><p>Though to further answer your question - no pure survivability is not the best measure, effectiveness is. And for effectiveness both in and out of combat you're going to find it hard to compete with a mid to high level 3e/3.5e mage.</p><p></p><p>btw - I suppose I didn't really define effectiveness but to me it's one of those know it when I see it measures.</p></blockquote><p></p>
[QUOTE="Mort, post: 5488818, member: 762"] Spells well before 4th help with survival, again such as: false life, mirror image, blink grease, slow, etc. leaving your 2 big spells for necessary control and other party helping measures (summoning spells start becoming big around this level btw.) The mage's battlefield control also helps with survival, for ex. fire wall and evard's control the battlefield (not to mention if you cast evard's and the enemy can still get off spells (area control or otherwise) you were probably already in big trouble). When the mage increases in level his use of the lower level spells skyrockets (again from scrolls, wands etc.): at the mid levels this is a bit of a big deal and has no downside (at 7th level a false life and mirror image combo will give the mage more staying power than a rogue while still leaving plenty of room for battlefield control and other offense - the gap only increases from there). The last time I played a wizard - it just seemed my character was the clear biggest facter at locking down combats and turning supposed difficult encounters into mop-up sessions (we played from 5th-12th level and it was consistant though really amped up around 9-10th, and I wasn't even playing a pure wizard I was playing a fighter/mage though by 9th I was going much more mage than fighter). And in addition to that I was ridiculously useful out of combat too, what with divination spells, knock spells, movement spells(leading to teleportation) etc. Though to further answer your question - no pure survivability is not the best measure, effectiveness is. And for effectiveness both in and out of combat you're going to find it hard to compete with a mid to high level 3e/3.5e mage. btw - I suppose I didn't really define effectiveness but to me it's one of those know it when I see it measures. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Wizards: Squishy or All Powerful?
Top