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Wizards: Squishy or All Powerful?
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<blockquote data-quote="Puggins" data-source="post: 5489630" data-attributes="member: 12386"><p>I had the same initial reaction. But if you look at the numbers relative to your level, it really isn't painful if you stay within reason.</p><p></p><p>Let's say you're a tenth level wizard and you want to make a teleport scroll. Since the beginning of the game, you've made 10 1st level scrolls, 8 2nd level, 6 3rd level, 4 4th level, and 2 5th level scrolls, all at minimum caster level for that level. Total xp cost for making 30 scrolls: 350xp. You need to get 10,000xp to get to 11th level. The xp cost might SEEM to be painful at the time, but 350 is not an extra monster at that level. And that's for a LOT of back-up spells.</p><p></p><p>Things change if you want to start smithing tons of cool, high-level items, but even then the cost is'nt beyond horrible, especially if the choice is between making it and not having it at all (which is not generally the case, but sometimes it is). </p><p></p><p>An int+6 item costs you either 36,000gp to buy (if the DM allows you to buy it) or 18,000 and 1,440xp. 18,000gp at 10th level is serious money: if you made your int+6 item, you'd have enough to also buy an amulet of health +4 and have 2,000gp left over. So would you rather level one or two fights later and have an extra 20hp or would you rather risk the fighting with less hit points? It's not a no-brainer either way.</p></blockquote><p></p>
[QUOTE="Puggins, post: 5489630, member: 12386"] I had the same initial reaction. But if you look at the numbers relative to your level, it really isn't painful if you stay within reason. Let's say you're a tenth level wizard and you want to make a teleport scroll. Since the beginning of the game, you've made 10 1st level scrolls, 8 2nd level, 6 3rd level, 4 4th level, and 2 5th level scrolls, all at minimum caster level for that level. Total xp cost for making 30 scrolls: 350xp. You need to get 10,000xp to get to 11th level. The xp cost might SEEM to be painful at the time, but 350 is not an extra monster at that level. And that's for a LOT of back-up spells. Things change if you want to start smithing tons of cool, high-level items, but even then the cost is'nt beyond horrible, especially if the choice is between making it and not having it at all (which is not generally the case, but sometimes it is). An int+6 item costs you either 36,000gp to buy (if the DM allows you to buy it) or 18,000 and 1,440xp. 18,000gp at 10th level is serious money: if you made your int+6 item, you'd have enough to also buy an amulet of health +4 and have 2,000gp left over. So would you rather level one or two fights later and have an extra 20hp or would you rather risk the fighting with less hit points? It's not a no-brainer either way. [/QUOTE]
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