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Wizards: Squishy or All Powerful?
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<blockquote data-quote="Diamond Cross" data-source="post: 5489773" data-attributes="member: 51024"><p>Remember, multiclassing would allow for a Cleric Wizard, so it's conceivable to have a Cleric cast Mirror image.</p><p></p><p>But remember, there's a spell failure chance for armor, and it's much higher for heavy armors.</p><p></p><p>But yeah, that's one of the reason why Wizards do have a low hp. And why a good fighter would win against a Wizard when up close.</p><p></p><p>But getting there is half the battle. And that's why fighters have lots of hit points.</p><p></p><p>At tenth level, a fighter can have up to 140 hp maximum, assuming an 18 Con.</p><p></p><p>At tenth level, assuming a Wizard has an 18 Con,<em> <strong>which is not likely</strong></em>, the Wizard would have a maximum hp of 80. A 140 hp is a huge difference.</p><p></p><p>And even with a lowly non magical long sword, a fighter can still dish a good 30hp of damage a round. This assumes that a Fighter would have maxed out his Strength, which would be at least a 20 at tenth level. That would be a d8 plus five points of damage twice a round, or 6 to 13 for one attack, without a critical hit. So that would be 12 to 26 hp per round, for a tenth level fighter, since they get two attacks per round. With critical hits that would be 24 to 52 points of damage. Which is a lot of damage. </p><p></p><p>This not weak by any stretch of the imagination.</p><p></p><p>With the right magical weapon a fighter can dish out almost 120hp of damage a round.</p><p></p><p>But then again, a Wizard's useless without their spellbook. They can not cast magic without it. </p><p></p><p>A Wizard and a Sorcerer even with 80 hp would get taken down pretty easily.</p><p></p><p>This is for 3.5e, of course.</p><p></p><p>But a Wizard at 10th level is not likely to have 80hp and would more than likely have around 40hp.</p><p></p><p>And Wizards <em>do not get critical hits</em> with their spells. </p><p></p><p></p><p>Well, in Rolemaster, they do, but this is D&D.</p></blockquote><p></p>
[QUOTE="Diamond Cross, post: 5489773, member: 51024"] Remember, multiclassing would allow for a Cleric Wizard, so it's conceivable to have a Cleric cast Mirror image. But remember, there's a spell failure chance for armor, and it's much higher for heavy armors. But yeah, that's one of the reason why Wizards do have a low hp. And why a good fighter would win against a Wizard when up close. But getting there is half the battle. And that's why fighters have lots of hit points. At tenth level, a fighter can have up to 140 hp maximum, assuming an 18 Con. At tenth level, assuming a Wizard has an 18 Con,[I] [B]which is not likely[/B][/I], the Wizard would have a maximum hp of 80. A 140 hp is a huge difference. And even with a lowly non magical long sword, a fighter can still dish a good 30hp of damage a round. This assumes that a Fighter would have maxed out his Strength, which would be at least a 20 at tenth level. That would be a d8 plus five points of damage twice a round, or 6 to 13 for one attack, without a critical hit. So that would be 12 to 26 hp per round, for a tenth level fighter, since they get two attacks per round. With critical hits that would be 24 to 52 points of damage. Which is a lot of damage. This not weak by any stretch of the imagination. With the right magical weapon a fighter can dish out almost 120hp of damage a round. But then again, a Wizard's useless without their spellbook. They can not cast magic without it. A Wizard and a Sorcerer even with 80 hp would get taken down pretty easily. This is for 3.5e, of course. But a Wizard at 10th level is not likely to have 80hp and would more than likely have around 40hp. And Wizards [I]do not get critical hits[/I] with their spells. Well, in Rolemaster, they do, but this is D&D. [/QUOTE]
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