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Wizards: Squishy or All Powerful?
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<blockquote data-quote="CuRoi" data-source="post: 5490537" data-attributes="member: 98032"><p>In my previous campaign I had a forge hidden deep in an enchanted wood that was seen to by a very highly skill salamander smithy. The players had to locate this forge and then literally wrestle the salamander into submission. He would then comply with requsests to create magical arms (well, at the start he was just creating Steel weapons as it was a bronze age tech campaign...) later as the players grew in power and the Salamander grew to match, he was capable of creating magic weapons. <strong>Edit</strong> - Actually he -helped- to create the weapons. He would climb within the forge and work the weapon as the player utilized their own skills in crafting.</p><p> </p><p>Of course, in the same campaign I used a "kill the dragon, get his blood" system for a bit instead of requiring gold/XP for items. The macabre wagon of "parts" the players started toting around was interesting and a bit disturbing, heh.</p><p> </p><p>But I agree, the ATM transaction that has become item creation is sad. My next campaign, I'll most likely remove item creation feats, push scrolls, wands and potions to skills (spellcraft, alchemy) and figure out a better way for permanent item creation (such as quests and the like).</p></blockquote><p></p>
[QUOTE="CuRoi, post: 5490537, member: 98032"] In my previous campaign I had a forge hidden deep in an enchanted wood that was seen to by a very highly skill salamander smithy. The players had to locate this forge and then literally wrestle the salamander into submission. He would then comply with requsests to create magical arms (well, at the start he was just creating Steel weapons as it was a bronze age tech campaign...) later as the players grew in power and the Salamander grew to match, he was capable of creating magic weapons. [B]Edit[/B] - Actually he -helped- to create the weapons. He would climb within the forge and work the weapon as the player utilized their own skills in crafting. Of course, in the same campaign I used a "kill the dragon, get his blood" system for a bit instead of requiring gold/XP for items. The macabre wagon of "parts" the players started toting around was interesting and a bit disturbing, heh. But I agree, the ATM transaction that has become item creation is sad. My next campaign, I'll most likely remove item creation feats, push scrolls, wands and potions to skills (spellcraft, alchemy) and figure out a better way for permanent item creation (such as quests and the like). [/QUOTE]
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