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General Tabletop Discussion
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Wizards - standard spell loadout?
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<blockquote data-quote="Epametheus" data-source="post: 1367945" data-attributes="member: 719"><p>That wizard is <em>woefully</em> under-equipped for a L14 wizard, especially considering that he can probably <em>make</em> most of his equipment. A L14 wizard that doesn't have wands or scrolls to cover the low-level utility spells should be punched repeatedly in the face.</p><p></p><p>0th level; a few detect magic spells and maybe a light spell; the rest will be useless at 14th level.</p><p></p><p>1st level: Shield, Mage Armor, and a bunch of Magic Missiles</p><p></p><p>2nd Level: See Invisibility, Extended Mage Armor, Invisibility, other spells are irrelevant by 14th level</p><p></p><p>3rd level: Fly, Fireball, Dispel Magic, Haste</p><p></p><p>4th: Improved Invisibility is the only must-have this level, since polymorph is now 5th level. Greater Magic Weapon or Extended Greater Magic Weapon. Charm Monster is good.</p><p></p><p>5th: Polymorph. Teleport. Cone of Cold. Empowered Fireball.</p><p></p><p>6th: Many choices, here. Chain Lightning, Disintegrate, and Greater Dispelling are what come to mind without looking at the spell-list.</p><p></p><p>7th: Power Word Stun. Teleport w/out Error is a must-have, but may be redundant with the normal Teleport.</p><p></p><p>Blech. A wizard that strapped for spells and items will have to rely on the cleric to keep him alive.</p></blockquote><p></p>
[QUOTE="Epametheus, post: 1367945, member: 719"] That wizard is [i]woefully[/i] under-equipped for a L14 wizard, especially considering that he can probably [i]make[/i] most of his equipment. A L14 wizard that doesn't have wands or scrolls to cover the low-level utility spells should be punched repeatedly in the face. 0th level; a few detect magic spells and maybe a light spell; the rest will be useless at 14th level. 1st level: Shield, Mage Armor, and a bunch of Magic Missiles 2nd Level: See Invisibility, Extended Mage Armor, Invisibility, other spells are irrelevant by 14th level 3rd level: Fly, Fireball, Dispel Magic, Haste 4th: Improved Invisibility is the only must-have this level, since polymorph is now 5th level. Greater Magic Weapon or Extended Greater Magic Weapon. Charm Monster is good. 5th: Polymorph. Teleport. Cone of Cold. Empowered Fireball. 6th: Many choices, here. Chain Lightning, Disintegrate, and Greater Dispelling are what come to mind without looking at the spell-list. 7th: Power Word Stun. Teleport w/out Error is a must-have, but may be redundant with the normal Teleport. Blech. A wizard that strapped for spells and items will have to rely on the cleric to keep him alive. [/QUOTE]
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Wizards - standard spell loadout?
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