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Community
General Tabletop Discussion
*TTRPGs General
Wizards - standard spell loadout?
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<blockquote data-quote="Malcolm" data-source="post: 1368035" data-attributes="member: 11180"><p>working with: 0th: all, 1st: 9, 2nd: 4, 3rd: 4, 4th: 4, 5th: 4, 6th: 4, 7th: 4</p><p>(using only 3.5 PHb, no Gear, no xp for Permanency, and in a Dungeon setting)</p><p>hrmm..</p><p>To get the most "bang for your buck" and be both versitile and useful over a 24hr period if need be I suggest:</p><p></p><p>0th: 4 = Detect Magic, Read Magic, Mage Hand, Light</p><p></p><p>1st: 4+2 = Color Spray, Feather Fall, Grease, Mage Armor, Mount, Shield</p><p></p><p>2nd: 4+2 = Giltterdust, Hideous Laughter, Kock, Rope Trick, Touch of Idiocy, Web</p><p></p><p>3rd: 4+1 = Clairaudience, Dispel Magic, Fly, Slow, Vampiric Touch</p><p></p><p>4th: 4+1 = Charm Monster, Charm Monster, Illusory Wall, Shadow Conjuration, Stoneskin </p><p></p><p>5th: 3+1 = Dominate Person, Passwall, Shadow Evocation, Wall of Stone </p><p></p><p>6th: 3+1 = Analyze Dweomer, Stone to Flesh, Undeath to Death, Veil</p><p></p><p>7th: 2+0 = Limited Wish, Shadow Conjuration Greater</p><p></p><p>If you want an explanation of "why" for any of these in a dungeon Merak just ask. </p><p>And no, the Wizard you mentioned isn't dependent on the Cleric to save his bacon. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Malcolm, post: 1368035, member: 11180"] working with: 0th: all, 1st: 9, 2nd: 4, 3rd: 4, 4th: 4, 5th: 4, 6th: 4, 7th: 4 (using only 3.5 PHb, no Gear, no xp for Permanency, and in a Dungeon setting) hrmm.. To get the most "bang for your buck" and be both versitile and useful over a 24hr period if need be I suggest: 0th: 4 = Detect Magic, Read Magic, Mage Hand, Light 1st: 4+2 = Color Spray, Feather Fall, Grease, Mage Armor, Mount, Shield 2nd: 4+2 = Giltterdust, Hideous Laughter, Kock, Rope Trick, Touch of Idiocy, Web 3rd: 4+1 = Clairaudience, Dispel Magic, Fly, Slow, Vampiric Touch 4th: 4+1 = Charm Monster, Charm Monster, Illusory Wall, Shadow Conjuration, Stoneskin 5th: 3+1 = Dominate Person, Passwall, Shadow Evocation, Wall of Stone 6th: 3+1 = Analyze Dweomer, Stone to Flesh, Undeath to Death, Veil 7th: 2+0 = Limited Wish, Shadow Conjuration Greater If you want an explanation of "why" for any of these in a dungeon Merak just ask. And no, the Wizard you mentioned isn't dependent on the Cleric to save his bacon. ;) [/QUOTE]
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