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General Tabletop Discussion
*Pathfinder & Starfinder
Wizards still cast Enchantment, Illusions, Necromancy
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<blockquote data-quote="The Little Raven" data-source="post: 3976362" data-attributes="member: 10095"><p>It was the variety of spells. Since he could get (or create) spells to make him a better fighter than a fighter when he needs to be, or spells that make a rogue completely obsolete, he could completely overshadow other classes in their own role. The rogue can't step in and take over the wizard's role, or overshadow him, nor can the fighter. It's unfair and poor balance for one class to be able to outshine all others so easily.</p><p></p><p>In Vampire, Thaumaturgy had the exact same problem. In the initial description of the Discipline, they noted that it could, technically, duplicate the effects of any other vampire Discipline in the game, if the proper paths were research/created. So, what's the point of other Disciplines? In the new Vampire, they learned their lesson, so now the vampire blood magics are specifically themed to avoid that problem.</p></blockquote><p></p>
[QUOTE="The Little Raven, post: 3976362, member: 10095"] It was the variety of spells. Since he could get (or create) spells to make him a better fighter than a fighter when he needs to be, or spells that make a rogue completely obsolete, he could completely overshadow other classes in their own role. The rogue can't step in and take over the wizard's role, or overshadow him, nor can the fighter. It's unfair and poor balance for one class to be able to outshine all others so easily. In Vampire, Thaumaturgy had the exact same problem. In the initial description of the Discipline, they noted that it could, technically, duplicate the effects of any other vampire Discipline in the game, if the proper paths were research/created. So, what's the point of other Disciplines? In the new Vampire, they learned their lesson, so now the vampire blood magics are specifically themed to avoid that problem. [/QUOTE]
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Community
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Wizards still cast Enchantment, Illusions, Necromancy
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