Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Wizards still cast Enchantment, Illusions, Necromancy
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Reynard" data-source="post: 3976571" data-attributes="member: 467"><p>I think you are missing an important thing, though: in earlier editions, any time the wizard chooses to "out-X the X" he is using up a resource that could be applied elsewhere. one of the reasons the wizard was always considered an "advanced" class for "advanced" players is that it takes a lot of work to get to know what all the spells do and it takes a lot of skill with the game to decide which of the myriad of options available to take. The sorcerer, I think, was intended to combat this by being a "wizard lite" -- fewer choices, so easier to play.</p><p></p><p>Poor wizard players were the kind to constantly try and fill another party member's adventuring role -- it was a waste of resources to cast "knock" when you had a decent thief/rogue in the party, for example. But good players tried to support the rest of their party (often in the form of artillery, the ultimate form of combat support) and use their very versatile but limited resources for those occassions where magic was really necessary.</p><p></p><p>One thing that I think was lost in 3E was the limited number of spells the wizard could learn and the tendency -- though I don't think it was in the rules anywhere -- for wizards to have whatever spells they wanted, instead of having to find them and/or research them. Assuming that you didn't just give every wizard an 18 Int, the wizard player had to think long term about what spells to learn, what spells would still be useful 3 or 5 or 9 levels down the line.</p></blockquote><p></p>
[QUOTE="Reynard, post: 3976571, member: 467"] I think you are missing an important thing, though: in earlier editions, any time the wizard chooses to "out-X the X" he is using up a resource that could be applied elsewhere. one of the reasons the wizard was always considered an "advanced" class for "advanced" players is that it takes a lot of work to get to know what all the spells do and it takes a lot of skill with the game to decide which of the myriad of options available to take. The sorcerer, I think, was intended to combat this by being a "wizard lite" -- fewer choices, so easier to play. Poor wizard players were the kind to constantly try and fill another party member's adventuring role -- it was a waste of resources to cast "knock" when you had a decent thief/rogue in the party, for example. But good players tried to support the rest of their party (often in the form of artillery, the ultimate form of combat support) and use their very versatile but limited resources for those occassions where magic was really necessary. One thing that I think was lost in 3E was the limited number of spells the wizard could learn and the tendency -- though I don't think it was in the rules anywhere -- for wizards to have whatever spells they wanted, instead of having to find them and/or research them. Assuming that you didn't just give every wizard an 18 Int, the wizard player had to think long term about what spells to learn, what spells would still be useful 3 or 5 or 9 levels down the line. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Wizards still cast Enchantment, Illusions, Necromancy
Top