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General Tabletop Discussion
*Pathfinder & Starfinder
Wizards still cast Enchantment, Illusions, Necromancy
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<blockquote data-quote="Silverblade The Ench" data-source="post: 3977424" data-attributes="member: 19083"><p>1) And Specialist wizards were in the 2nd and 3ed PHB! No need for another book, pfft <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p>2) Available, but, what will it be like?</p><p>3) Even Sauron had to spend time as a noobling! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p>4) Where do your characters get all the MONEY for that though, hm? 3rd and 4th level wanrs are extremely expensive. (Rightfully so)</p><p>5) ...*holds finger in the air* <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> If an area has been designed ot prevent inflitration/theft by a wizard, or, by someone with smarts who knows about magic, they should be really on the ball about ways to deal with arcanes. I'm sure thieves guilds have come up with ways to deal with mages <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>-When I design trapped areas, usually the trap is meant to stop serious invasion (major barriers are created), or penetraiton of sensitive areas, or ward specific places because I don't think to put traps in just to mess with the party, I think about what "this type of enemy would do to protect his demense"?. </p><p></p><p>Nearly always, there's an easy way to avoid the trap, because the user doesn't want to *die* on his own booby trap, lol. That's what Annoys me in many traps in games: WTH would anyone risk killing themselves just to open their wardrobe or go to the john? <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> </p><p></p><p>So, a classic method is to have the "Ultra lethal dead end". That is, a direction down which the defenders know not to go, because it's guaranteed death. This includes methods to deal with mages. Like....pit traps on floor...if that's defeated perhaps by flying, a trip wire up high is triggered (add in suitable effect). Simple traps like flour, or more complex GLitterdust, deal with invisible folk. For those who like SUmmoned cirtters to trip traps, try making a "Dimensional Lock" or better yet...a Dimensional Booby trap, setting off a lower powered Gate effect whenever a monster is summoned, instead of the normal monster being summoned, it's always of the opposite alignment if fiend/cleestial and hostile <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>Even simpler and far cheaper/effective for arcanes, is to have Alarm spells, permanent, tied to a Detect magic Effect. That's pretty low level and thus easy to sprinkle all over...so you cast a spell and ..."<em>Intruders have entered the building! The use of excessive force in their apprehension has been approved</em>!" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Silverblade The Ench, post: 3977424, member: 19083"] 1) And Specialist wizards were in the 2nd and 3ed PHB! No need for another book, pfft ;) 2) Available, but, what will it be like? 3) Even Sauron had to spend time as a noobling! :p 4) Where do your characters get all the MONEY for that though, hm? 3rd and 4th level wanrs are extremely expensive. (Rightfully so) 5) ...*holds finger in the air* :D If an area has been designed ot prevent inflitration/theft by a wizard, or, by someone with smarts who knows about magic, they should be really on the ball about ways to deal with arcanes. I'm sure thieves guilds have come up with ways to deal with mages ;) -When I design trapped areas, usually the trap is meant to stop serious invasion (major barriers are created), or penetraiton of sensitive areas, or ward specific places because I don't think to put traps in just to mess with the party, I think about what "this type of enemy would do to protect his demense"?. Nearly always, there's an easy way to avoid the trap, because the user doesn't want to *die* on his own booby trap, lol. That's what Annoys me in many traps in games: WTH would anyone risk killing themselves just to open their wardrobe or go to the john? :lol: So, a classic method is to have the "Ultra lethal dead end". That is, a direction down which the defenders know not to go, because it's guaranteed death. This includes methods to deal with mages. Like....pit traps on floor...if that's defeated perhaps by flying, a trip wire up high is triggered (add in suitable effect). Simple traps like flour, or more complex GLitterdust, deal with invisible folk. For those who like SUmmoned cirtters to trip traps, try making a "Dimensional Lock" or better yet...a Dimensional Booby trap, setting off a lower powered Gate effect whenever a monster is summoned, instead of the normal monster being summoned, it's always of the opposite alignment if fiend/cleestial and hostile :p Even simpler and far cheaper/effective for arcanes, is to have Alarm spells, permanent, tied to a Detect magic Effect. That's pretty low level and thus easy to sprinkle all over...so you cast a spell and ..."[I]Intruders have entered the building! The use of excessive force in their apprehension has been approved[/I]!" :D [/QUOTE]
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