Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Wizards still cast Enchantment, Illusions, Necromancy
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="small pumpkin man" data-source="post: 3977782" data-attributes="member: 57910"><p>True, although the fact that shields and greatswords are unwieldy in undergrowth makes twf and archery good choices for forest based combat, the fact that they didn't have a spear based combat style or other woodlands appropriate combat styles was very silly.</p><p></p><p>A large part of the design concept of 4e is that all classes should be able to contribute to combat in different ways, making Fighters the best at "fighting" in general would kind of go against this.</p><p></p><p>This again goes against the design concept of 4e, since having a major combat ability that only comes up in certain areas overly restricts the DM's choices of plot so that he makes sure everyone has a fair go. A better idea would perhaps be to give the ranger abilities based on moving through and using terrain obstacles to his benefit, as this is something an outdoorsy guy would be good at, while still being helpful in multiple different situations.</p><p></p><p></p><p>Physicists are smart, therefore they can come up with ways to deal with problems, therefore obviously Steven Hawking is the most powerful adventurer ever.</p><p></p><p>Seriously, saying "wizards are cool and smart" or "it's magic" isn't a reason to make them overpowered, and no, high level Spellcasters did not have have appreciable limits on their spell power, certainly not compared to everything else in the game.</p><p></p><p>Umn, so why do you have a problem with the designers doing similar things so that you don't have to?</p><p></p><p>Nobodies saying this kind of thing isn't possible, but this is what's called "working around/against the system", It's a problem you've fixed in your games, doesn't mean as designers they shouldn't fix the problem with the rules in the first place, set it up so I don't have to punish the spellcaster for using his magic in imaginative ways.</p><p></p><p>Absolutely, but remember, Rogues often also felt overshadowed by wizards at high levels (although not as much as fighters), implying this won't solve everything, the power difference was between spellcasters and non-spellcasters, not merely between Fighter-types with no skills and Wizards.</p><p></p><p>I agree with the idea that having the only controller in the PHB be mostly a "blaster" as opposed to based more off actual Crowd Control or Terrain control (or having a blaster and an atuall "controller") was a poor choice, and I'm fairly disappointed by it, although I care far less about the names of things and what class would do what than a lot of people I've heard from.</p></blockquote><p></p>
[QUOTE="small pumpkin man, post: 3977782, member: 57910"] True, although the fact that shields and greatswords are unwieldy in undergrowth makes twf and archery good choices for forest based combat, the fact that they didn't have a spear based combat style or other woodlands appropriate combat styles was very silly. A large part of the design concept of 4e is that all classes should be able to contribute to combat in different ways, making Fighters the best at "fighting" in general would kind of go against this. This again goes against the design concept of 4e, since having a major combat ability that only comes up in certain areas overly restricts the DM's choices of plot so that he makes sure everyone has a fair go. A better idea would perhaps be to give the ranger abilities based on moving through and using terrain obstacles to his benefit, as this is something an outdoorsy guy would be good at, while still being helpful in multiple different situations. Physicists are smart, therefore they can come up with ways to deal with problems, therefore obviously Steven Hawking is the most powerful adventurer ever. Seriously, saying "wizards are cool and smart" or "it's magic" isn't a reason to make them overpowered, and no, high level Spellcasters did not have have appreciable limits on their spell power, certainly not compared to everything else in the game. Umn, so why do you have a problem with the designers doing similar things so that you don't have to? Nobodies saying this kind of thing isn't possible, but this is what's called "working around/against the system", It's a problem you've fixed in your games, doesn't mean as designers they shouldn't fix the problem with the rules in the first place, set it up so I don't have to punish the spellcaster for using his magic in imaginative ways. Absolutely, but remember, Rogues often also felt overshadowed by wizards at high levels (although not as much as fighters), implying this won't solve everything, the power difference was between spellcasters and non-spellcasters, not merely between Fighter-types with no skills and Wizards. I agree with the idea that having the only controller in the PHB be mostly a "blaster" as opposed to based more off actual Crowd Control or Terrain control (or having a blaster and an atuall "controller") was a poor choice, and I'm fairly disappointed by it, although I care far less about the names of things and what class would do what than a lot of people I've heard from. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Wizards still cast Enchantment, Illusions, Necromancy
Top