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General Tabletop Discussion
*Pathfinder & Starfinder
Wizards still cast Enchantment, Illusions, Necromancy
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<blockquote data-quote="Ridley's Cohort" data-source="post: 3980167" data-attributes="member: 545"><p>IMO the fundamental problem is that the Wizard has access to too many very powerful options. There is "no room" to boost up the Specialist without reaching insanity.</p><p></p><p>Consider the 1e Illusionist. That class accessed a number of powerful illusions with a spell level of 1 or 2 lower than the Wizard. Plus he got some special spells that the Wizard did not get at all, e.g. shadow magic. That classed more or less worked (except for the fact that Illusions were such a pain in the arse to adjudicate).</p><p></p><p>Imagine trying to do that with the Wizard class. Evocationists casting Fireballs as 2nd level spells? That is by far the most sane example.</p><p></p><p>Psionics had the right general approach, but I think it could be taken further. Certain spells/powers are generally available. A Specialist gets a few a little earlier and the only access to a few special items.</p></blockquote><p></p>
[QUOTE="Ridley's Cohort, post: 3980167, member: 545"] IMO the fundamental problem is that the Wizard has access to too many very powerful options. There is "no room" to boost up the Specialist without reaching insanity. Consider the 1e Illusionist. That class accessed a number of powerful illusions with a spell level of 1 or 2 lower than the Wizard. Plus he got some special spells that the Wizard did not get at all, e.g. shadow magic. That classed more or less worked (except for the fact that Illusions were such a pain in the arse to adjudicate). Imagine trying to do that with the Wizard class. Evocationists casting Fireballs as 2nd level spells? That is by far the most sane example. Psionics had the right general approach, but I think it could be taken further. Certain spells/powers are generally available. A Specialist gets a few a little earlier and the only access to a few special items. [/QUOTE]
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Community
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*Pathfinder & Starfinder
Wizards still cast Enchantment, Illusions, Necromancy
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