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Wizards - Too Powerful?
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<blockquote data-quote="Brother MacLaren" data-source="post: 2347983" data-attributes="member: 15999"><p>A thought: maybe the NPC wizard is much more powerful than the PC wizard is, due to his tactics. The NPC wizard will not take risks. He'll scry, research, prepare spells accordingly, and when anything unexpected complicates his plan he'll escape. When he takes a single point of damage, or when anybody resists one of his spells, he'll run. And he'll come back later, maybe wear down his opposition with hit-and-run attacks. Wizards can do this better than other classes because of Teleport.</p><p></p><p>Now, why is the PC hurt in comparison?</p><p>1) Fun. Playing a wizard with *total* caution and absolutely exhaustive planning would be boring. Running away every time the going gets tough is not fun. </p><p>2) Time. Most of us have limited gaming time and want our PCs to accomplish things. That means less scrying/researching/planning than an NPC wizard would do.</p><p>3) XP. You get a very little bit if you fight things that are beneath you, but most players prefer a challenge (for the inherent fun of facing risk and for the faster advancement).</p><p>4) Other PCs. You can't ditch the party. In some cases you can, but usually the wizard's tendency to bail is constrained by his allegiance to the party.</p><p></p><p>The typical adventuring party style - face risks, stay together, make the most of your 4 hours per week - limits the utility of the wizard class.</p></blockquote><p></p>
[QUOTE="Brother MacLaren, post: 2347983, member: 15999"] A thought: maybe the NPC wizard is much more powerful than the PC wizard is, due to his tactics. The NPC wizard will not take risks. He'll scry, research, prepare spells accordingly, and when anything unexpected complicates his plan he'll escape. When he takes a single point of damage, or when anybody resists one of his spells, he'll run. And he'll come back later, maybe wear down his opposition with hit-and-run attacks. Wizards can do this better than other classes because of Teleport. Now, why is the PC hurt in comparison? 1) Fun. Playing a wizard with *total* caution and absolutely exhaustive planning would be boring. Running away every time the going gets tough is not fun. 2) Time. Most of us have limited gaming time and want our PCs to accomplish things. That means less scrying/researching/planning than an NPC wizard would do. 3) XP. You get a very little bit if you fight things that are beneath you, but most players prefer a challenge (for the inherent fun of facing risk and for the faster advancement). 4) Other PCs. You can't ditch the party. In some cases you can, but usually the wizard's tendency to bail is constrained by his allegiance to the party. The typical adventuring party style - face risks, stay together, make the most of your 4 hours per week - limits the utility of the wizard class. [/QUOTE]
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