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*Pathfinder & Starfinder
Wizards - Too Powerful?
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<blockquote data-quote="Veril" data-source="post: 2348853" data-attributes="member: 33452"><p>Hello wizard, meet Monk. </p><p>SR=level+10 (at 13th). Great saves to everything. Improved Evasion. Great movement. Stunning Fist. Imagine an Antimagic Shell on a monk via some mechanism....</p><p></p><p>The way to deal with wizards are manyfold.</p><p></p><p>Design situations where the wizard must expend resources to deal with them thus reducing the number of spells he has. Give them a hint that they should be leaving some spell slots uncommitted at the start of a day because some things require certain spells. I.e. a discontinous dungeons that needs 2 passwalls to get through, prismatic wall - needs 7 spells to bypass. Wards that can only be bypassed by an appropriate type of creature, so polymorphs have to be used etc. </p><p></p><p>Use the very many anti-magical abilities that monsters have. </p><p>Spell Resistance is the bane of wizards - it forces them to use certain spells to bypass it. Cleric Spells : 4th level spell immunity, 5th level spell resistance 8th level cloak of Chaos/Shield of law/etc. </p><p></p><p>Hello Wizard, here's my Cadre of Spellcasters, they all cast targeted greater dispell on you. A wizard without magic is low AC and low HP. They use spellcraft to see what defenses you put up when you spell cast and next round, they cast another bunch of spells at you, empowered magic missile perhaps, or their spectral hands run over and vampiric touch you....</p><p></p><p>Gaze attacks...You cannot target a creature or place if you cannot see it. Wizards averting their eyes don't see all that much. </p><p></p><p>Small tunnels, 5' wide, with lots of turns, ever 20'. No AoE's down. </p><p></p><p>Enforce the rules about spell components and costs (gp/xp). </p><p>Make sure the wizard's hands are holding the right numbers of things, if he's switching between spellcasting, wands and scrolls it's an action to sheath the last 1, and what about his staff, which one did he drop on the ground so he had a free hand to cast with?</p><p></p><p>Limited Wish has a fairly strict write up. It clearly deliniates the power level you can get out of it. A limited wish costs 300XP every time you cast it for whatever purpose, and the maximum power you can get out of it is a 6th level spell effect (arcane) or 5th level (priest) - make the player show you a spell effect that is something similarish what he wants.</p></blockquote><p></p>
[QUOTE="Veril, post: 2348853, member: 33452"] Hello wizard, meet Monk. SR=level+10 (at 13th). Great saves to everything. Improved Evasion. Great movement. Stunning Fist. Imagine an Antimagic Shell on a monk via some mechanism.... The way to deal with wizards are manyfold. Design situations where the wizard must expend resources to deal with them thus reducing the number of spells he has. Give them a hint that they should be leaving some spell slots uncommitted at the start of a day because some things require certain spells. I.e. a discontinous dungeons that needs 2 passwalls to get through, prismatic wall - needs 7 spells to bypass. Wards that can only be bypassed by an appropriate type of creature, so polymorphs have to be used etc. Use the very many anti-magical abilities that monsters have. Spell Resistance is the bane of wizards - it forces them to use certain spells to bypass it. Cleric Spells : 4th level spell immunity, 5th level spell resistance 8th level cloak of Chaos/Shield of law/etc. Hello Wizard, here's my Cadre of Spellcasters, they all cast targeted greater dispell on you. A wizard without magic is low AC and low HP. They use spellcraft to see what defenses you put up when you spell cast and next round, they cast another bunch of spells at you, empowered magic missile perhaps, or their spectral hands run over and vampiric touch you.... Gaze attacks...You cannot target a creature or place if you cannot see it. Wizards averting their eyes don't see all that much. Small tunnels, 5' wide, with lots of turns, ever 20'. No AoE's down. Enforce the rules about spell components and costs (gp/xp). Make sure the wizard's hands are holding the right numbers of things, if he's switching between spellcasting, wands and scrolls it's an action to sheath the last 1, and what about his staff, which one did he drop on the ground so he had a free hand to cast with? Limited Wish has a fairly strict write up. It clearly deliniates the power level you can get out of it. A limited wish costs 300XP every time you cast it for whatever purpose, and the maximum power you can get out of it is a 6th level spell effect (arcane) or 5th level (priest) - make the player show you a spell effect that is something similarish what he wants. [/QUOTE]
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